Difference between revisions of "Personal Nightmare"
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'''Personal Nightmare''' is the first game in the [[Elvira series]]. This adventure-RPG follows the son of a pastor who has to find out who is behind the disappearance of his father and the possession of the townsfolk by demons. | '''Personal Nightmare''' is the first game in the [[Elvira series]]. This adventure-RPG follows the son of a pastor who has to find out who is behind the disappearance of his father and the possession of the townsfolk by demons. | ||
Personal Nightmare was the first game to make use of [[Adventure Soft|Horror Soft]]'s new [[AGOS]] engine, although the engine used does not resemble any other version of [[AGOS]]. <br /> | |||
According to Alan Cox, The Personal Nightmare engine was considered too complicated and was scrapped, later games would use AberMUD5 variants. | |||
Personal Nightmare shares common video scripting code with other [[AGOS]] games and due to this, it was included in the [[AGOS]] engine. | |||
==Internal links== | ==Internal links== |
Revision as of 12:02, 30 November 2009
Personal Nightmare | ||
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No Screenshot Available | ||
First release | 1989 | |
Also known as | Elvira: Personal Nightmare | |
Developed by | Horror Soft | |
Published by | Accolade | |
Distributed by | (unknown) | |
Platforms | Amiga, Atari ST, DOS | |
Resolution | 320x200, 256 colors | |
Engine | AGOS | |
Support | The game is completable in SVN | |
Available for Purchase |
Yes |
Personal Nightmare is the first game in the Elvira series. This adventure-RPG follows the son of a pastor who has to find out who is behind the disappearance of his father and the possession of the townsfolk by demons.
Personal Nightmare was the first game to make use of Horror Soft's new AGOS engine, although the engine used does not resemble any other version of AGOS.
According to Alan Cox, The Personal Nightmare engine was considered too complicated and was scrapped, later games would use AberMUD5 variants.
Personal Nightmare shares common video scripting code with other AGOS games and due to this, it was included in the AGOS engine.
Internal links
- Datafiles required by ScummVM