Difference between revisions of "Monkey Island 2: LeChuck's Revenge"
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== Miscellaneous == | == Miscellaneous == | ||
A list of [[Boot_Params#Monkey_Island_2:_LeChuck.27s_Revenge|boot params]] is available for this game. | * A list of [[Boot_Params#Monkey_Island_2:_LeChuck.27s_Revenge|boot params]] is available for this game. | ||
* A list of [[Datafiles#Monkey_Island_2:_LeChuck.27s_Revenge|data files]] is available for this game. | |||
==External links== | ==External links== |
Revision as of 17:34, 30 December 2009
Monkey Island 2: LeChuck's Revenge | ||
---|---|---|
First release | 1991 | |
Also known as | Monkey Island 2; Monkey2; MI2 | |
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games | |
Distributed by | (unknown) | |
Platforms | Amiga, DOS, FM-TOWNS, Macintosh | |
Resolution | 320x200, 256 colors | |
Engine | SCUMM | |
Support | First game supported by ScummVM | |
Available for Purchase |
No |
Monkey Island 2: LeChuck's Revenge was the second game in the Monkey Island series, and the sixth game to use the SCUMM scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
Miscellaneous
- A list of boot params is available for this game.
- A list of data files is available for this game.