Difference between revisions of "Humongous Entertainment/Progress"

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(Fixed actor glitches in freddi4/spyozon)
(Fixed spyozon issue, added another)
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== Spy Fox 3 issues ==
== Spy Fox 3 issues ==
* Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
* Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
* The background of underwater location isn't decoded correctly, so can't read combination for door. An altered wizImage is used for the background, to give water effect.
* Other palette glitches, requires support for additional cases (7, 172) of o90_getPaletteData


== Future reference ==
== Future reference ==

Revision as of 14:11, 21 April 2005

General Issues

  • Add support for deleting and renaming of files, to enable original game's load and save system.
  • Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
  • Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
  • Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
  • Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
  • Add support for floodState (For puzzle in pajama2)
  • Add support for o80_unknownE0 type1 (For binoculars in pajama2)
  • Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
  • Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)

Sound system

Complete support for music/sound engine of the games

  • Multiple channels
  • Pool music and select music from pool
  • Sound variables (26 per channel?)
  • Sound looping
  • Various other sound flags
  • Use of additonal SBNG resources
  • Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources?

U32 library calls

Add support for U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions

  • The U32 code controls the players movements on field.of footdemo/soccer2004
  • The U32 code controls the racing segment at end of puttrace

Big Thinkers 1st Grade demo

  • The image of painting in room isn't updated correctly, after painting your own picture.

Fatty Bear

  • Add support for sound pitch changes for piano notes in DOS version.

Freddi Fish 2

  • Can draw outside the bounds, when using chalk on black board in school.
  • Often uses the wrong songs (ie the music sheet inside the school)

Let's Explore with Buzzy Games

  • Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.

Lets Explore the Farm with Buzzy demo

  • The background isn't cleared when switching between items in dictionary, when using older demo.

Pajama Sam 1 issues

  • The characters in the 'Kitchen' should each sing a unique song

Pajama Sam 2 issues

  • Actor limbs missing when going in and out of 'Lobby'.
  • The background of pieces of puzzle are red, instead of transparent.
  • The rectange showing current visable area isn't shown, when using the binoculars on 'Rooftop'.

Pajama Sam 3 issues

  • The center of the cake in 'Party' can't be selected.
  • Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
  • Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
  • The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.

Pajama Sam's Lost & Found

Issues effect demo and full game.

  • Wrong palette used for backgrounds, it should be setting the sprite's palette via RGB block.

Issues effect full game only

  • Invalid rect assert, triggered when clipping a sprite by spriteGroup. Occurs when checking for bonus game, if not enough bonus pieces were gathered.

Putt Circus issues

  • No cursor image when using magnifying glass
  • Putt-Putt dusappears in warehouse when getting the saw and recipe
  • Swines' bodies aren't visible when not moving
  • Pipes orchestra's body isn't visible when not moving
  • Pipes disappear when you complete the sequence
  • Out of array pointers eventually
  • Palette is wrong when loading savegame

Putt Race issues

  • Putt-Putt is half visible at first animation
  • Putt-Putt isn't visible when talking to redline 1
  • The flashlight doesn't work in 'i-tunnel', only a yellow filled cicle is shown.
  • No way to move right in field

Spy Fox 1

  • Can draw outside the bounds, when using chalk at 'Paper'
  • Can't select top section of weasel outside ship, in 'Docks'
  • Can't select colored blocks in paintings of 'Nogroom' multiple times

Spy Fox 3 issues

  • Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
  • Other palette glitches, requires support for additional cases (7, 172) of o90_getPaletteData

Future reference

The most recent SCUMM games seem to use a 16 bit pixel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.

Freddi Fish 5

  • Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
  • Add support for displayWizComplexImage 0x80000 flag, which is used in introduction.

Soccer 2004

  • Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
  • Add support for processWizImage mode 7.
  • Add support for IMA ADPCM compression for speech files.