Difference between revisions of "Gob/TODO"

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== Status ==
== Status ==
Game is completable. Some SFX are missing.
Game is completable. Autodetection is missing
 
== Bugs ==
* Some sounds are missing such as footsteps and high pitch sound when access code is entered. This is probably related to the functions util_beep() and snd_speakerOn(), neither of which is implemented at the moment.


== Long-term goals ==
== Long-term goals ==
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=== interp.cpp ===
=== interp.cpp ===
* Since neither VGA nor CD versions have protection screen we may skip it in EGA version too
* Since neither VGA nor CD versions have protection screen we may skip it in EGA version too
=== sound.cpp ===
* Implement util_beep()


=== text.cpp ===
=== text.cpp ===

Revision as of 16:02, 6 May 2005

Status

Game is completable. Autodetection is missing

Long-term goals

  • Convert it to C++ classes. This should be done on per-file basis.
  • Alignment fixes

File-specific tasks

gob.cpp

  • Write proper game detection. MD5-based. Should watch first 100k (?) of intro.stk for all gob games and demos

interp.cpp

  • Since neither VGA nor CD versions have protection screen we may skip it in EGA version too

text.cpp

  • This file should be removed and is not currently required for compilation but we need to inspect which variables does it set and to which values and convert them to our Config Manager. We should support all video outputs and at least PC speaker and Adlib.

video.cpp

  • Implement pDrawLine function from the VGA driver (lvga.gdr) Is it ever used?
  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr