Difference between revisions of "Kyra/TODO"
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{{Infobox_TODO| | |||
taskname=Kyra Engine TODO| | |||
techcontact=[[Kyra]] Engine Team| | |||
subsystem=Engine| | |||
}} | |||
== TODO == | == TODO == | ||
* Complain if no game data was found in specified directory instead of assert() and producing bunch of useless warnings. | * Complain if no game data was found in specified directory instead of assert() and producing bunch of useless warnings. |
Revision as of 17:38, 6 March 2011
TODO List | |
Name | Kyra Engine TODO |
Technical Contact(s) | Kyra Engine Team |
Subsystem | Engine |
TODO
- Complain if no game data was found in specified directory instead of assert() and producing bunch of useless warnings.
- Refactoring (and along with it hopefully saving binary size...)
- Revise "skipFlag" handling in Kyrandia 1 code.
Bugs Also in the Original
In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).
Note that neither of these lists is complete.
Not Yet Fixed
- KYRA2: can't exit screen in German version. [Bug #1935224]
- KYRA3: Slight game glitch at Underworld gates. [Bug #2568503]