Difference between revisions of "Humongous Entertainment/Progress"
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(u32 code is unqie in each game) |
(Add funshop notes for U32) |
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* The U32 code controls the players movements on field in soccer2004 | * The U32 code controls the players movements on field in soccer2004 | ||
* The U32 code controls the racing segment at the end of puttrace | * The U32 code controls the racing segment at the end of puttrace | ||
* The U32 code calculates the changes to shapes in PuttsFunShop/SamsFunShop | |||
To trigger U32 code in PuttsFunShop/SamsFunShop: | |||
Select the shape button, select a shape (Invisible) from lower right corner and use the red arrow options that appear. | |||
== Big Thinkers 1st Grade demo == | == Big Thinkers 1st Grade demo == |
Revision as of 11:12, 8 May 2005
General Issues
- Add support for deleting and renaming of files, to enable original game's load and save system.
- Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
- Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
- Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
- Add support for floodState (For puzzle in pajama2)
- Add support for o80_unknownE0 type1 (For binoculars in pajama2)
- Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
- Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)
Sound system
Complete support for music/sound engine of the games
- Multiple channels
- Pool music and select music from pool
- Sound variables (26 per channel?)
- Sound looping
- Various other sound flags
- Use of additonal SBNG resources
- Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources?
U32 library calls
Complete the U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
- The U32 code controls the players movements on field in footdemo
- The U32 code controls the players movements on field in soccer2004
- The U32 code controls the racing segment at the end of puttrace
- The U32 code calculates the changes to shapes in PuttsFunShop/SamsFunShop
To trigger U32 code in PuttsFunShop/SamsFunShop: Select the shape button, select a shape (Invisible) from lower right corner and use the red arrow options that appear.
Big Thinkers 1st Grade demo
- The image of painting in room isn't updated correctly, after painting your own picture.
Fatty Bear
- Add support for sound pitch changes for piano notes in DOS version.
Freddi Fish 1 demo
- In older demo, the circles of inventory area don't pop into bubbles when clicked on.
Freddi Fish 2
- When using chalk on black board in school, can draw outside the bounds.
- Often uses the wrong songs (ie the music sheet inside the school)
Freddi Fish and Luther's Water Worries
- The characters of 'LOADING----' message at start of each level are displayed at wrong positions
Let's Explore with Buzzy Games
- Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.
Lets Explore the Farm with Buzzy demo
- The background isn't cleared when switching between items in dictionary, when using older demo.
Pajama Sam 1 issues
- The characters in the 'Kitchen' should each sing a unique song
Pajama Sam 2 issues
- Actor limbs missing when going in and out of 'Lobby'.
- The background of pieces of puzzle are red, instead of transparent.
- The rectange showing current visable area isn't shown, when using the binoculars on 'Rooftop'.
Pajama Sam 3 issues
- The center of the cake in 'Party' can't be selected.
- Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
- Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
- The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.
Pajama Sam's Lost & Found
Issues effect demo and full game.
- Graphical glitches around screen edges sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.
- Wrong palette used for backgrounds, it should be setting the sprite's palette via RGB block.
Issues effect full game only
- Invalid rect assert, triggered when clipping a sprite by spriteGroup in spritesProcessWiz(). Occurs when checking for bonus game, if not enough bonus pieces were gathered.
Putt Circus issues
- No cursor image or zoom when using magnifying glass
- Putt-Putt disappears in warehouse, when getting the saw and recipe
- Swines' bodies aren't visible when not moving
- Pipes orchestra's body isn't visible when not moving
- Pipes disappear when you complete the sequence
- Out of array pointers eventually
- Palette is wrong when loading savegame
Putt Race issues
- Putt-Putt is half visible at first animation
- Putt-Putt isn't visible when talking to Redline 1
- The flashlight doesn't work in 'i-tunnel', only a yellow filled cicle is shown.
- No way to move right in the field areas.
Putt-Putt and Pep's Balloon-O-Rama
- The characters of 'LOADING-----' message at start of each level are displayed at wrong positions
Spy Fox 1
- When using chalk at 'Paper', can draw outside the bounds.
- Can't select top section of weasel outside ship, in 'Docks'.
- Can't select colored blocks in paintings of 'Nogroom' multiple times.
Spy Fox 3 issues
- Entering 'Pearl'location, causes an invalid rect assert when clipping box2 in fillWizRect().
- Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
- Palette issues in many other locations.
Future reference
The most recent SCUMM games seem to use a 16 bit pixel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.
Freddi Fish 5
- Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
- Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.
Soccer 2004
- Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options. Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
- Add support for processWizImage mode 7.
- Add support for IMA ADPCM compression for speech files.