Difference between revisions of "Dreamweb"

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(Dreamweb is now supported)
(Add myself to Dreamweb team and update engine status)
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platforms=DOS, Amiga|
platforms=DOS, Amiga|
resolution=320x200 (in-game) and 640x480 (video),<br>256 colors|
resolution=320x200 (in-game) and 640x480 (video),<br>256 colors|
engineDeveloper=[[User:eriktorbjorn|eriktorbjorn]], [[User:Md5|Md5]], [[User:tramboi|tramboi]], [[User:whoozle|whoozle]], [[User:wjp|wjp]]|
engineDeveloper=[[User:digitall|digitall]], [[User:eriktorbjorn|eriktorbjorn]], [[User:Md5|Md5]], [[User:tramboi|tramboi]], [[User:whoozle|whoozle]], [[User:wjp|wjp]]|
dateAdded=June 15, 2011|
dateAdded=June 15, 2011|
support=Since ScummVM 1.5.0|
support=Since ScummVM 1.5.0|
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==Status==
==Status==
* WIP engine is in main source tree.
* Engine is in main source tree.
* All variants i.e. CD/Floppy and language variants should be completable with no issues.
* The original source code for this engine was provided by the developer.
* The original source code for this engine was provided by the developer.



Revision as of 04:46, 29 July 2012

Dreamweb
First release 1994
Also known as
Developed by Creative Reality
Published by Empire Interactive Entertainment
Distributed by (unknown)
Platforms DOS, Amiga
Resolution 320x200 (in-game) and 640x480 (video),
256 colors
Engine developer digitall, eriktorbjorn, Md5, tramboi, whoozle, wjp
Date added to ScummVM June 15, 2011
Support Since ScummVM 1.5.0
Available for
Purchase


DreamWeb is a top-down adventure game set in a gritty futuristic/dystopian city. Each location takes only a small portion of the screen without panning (except an optional small zoom window in the corner that follows the cursor), with the player interacting with objects and people by simply clicking them. Ryan has a limited inventory space, and as a lot of objects can be picked up (many without any use), the player must rationalize what might be useful and just filler. Dialogue is straight forward, with no options, but still required to advance in the game (to find new locations, for instance). In situations where many adventure games often feature an indirect approach to solve a problem, Ryan often faces himself with situations where it's "killed or be killed", which result in deaths (sometimes of innocents).

Status

  • Engine is in main source tree.
  • All variants i.e. CD/Floppy and language variants should be completable with no issues.
  • The original source code for this engine was provided by the developer.

External Links