Difference between revisions of "Full Throttle"
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(removing data files and platform compatibility as they're now covered elsewhere on wiki) |
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engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.2.0| | support=Since ScummVM 0.2.0| | ||
purchase= | purchase=No| | ||
}} | }} | ||
'''Full Throttle''' was the tenth game to use the [[SCUMM]] scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game. | '''Full Throttle''' was the tenth game to use the [[SCUMM]] scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game. |
Revision as of 08:49, 25 September 2013
Full Throttle | ||
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First release | 1995 | |
Also known as | FT | |
Developed by | LucasArts | |
Published by | BraSoft, Creative Labs, LucasArts, Softgold | |
Distributed by | Activision, BraSoft, Creative Labs, CTO, HomeSoft, Licomp Empik Multimedia, LucasArts, Metro Games, Virgin Interactive | |
Platforms | DOS, Macintosh, Windows | |
Resolution | 320x200, 256 colors | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
No |
Full Throttle was the tenth game to use the SCUMM scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game.