Difference between revisions of "Starship Titanic"
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(Created page with "{{GameDescription| name=Starship Titanic| image=| release=1998| publisher=R&P Electronic Media| distributor=R&P Electronic Media| developer=The D...") |
Dreammaster (talk | contribs) (Added TODO section for Starship Titanic) |
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'''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage. | '''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage. | ||
== TODOs == | |||
* We don't fully support Indeo 4 encoded videos that contain transparency data directly in the video frames. We currently do a best guess estimation - this is particularly noticeable in the SuperGalacticTraveler bedroom, where you'll jagged black borders around the various pieces of furniture. | |||
* We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | |||
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. | |||
== External Links == | == External Links == |
Revision as of 02:12, 10 June 2017
Starship Titanic | ||
---|---|---|
First release | 1998 | |
Also known as | N/A | |
Developed by | The Digital Village | |
Published by | R&P Electronic Media | |
Distributed by | R&P Electronic Media | |
Platforms | Windows, Macintosh | |
Resolution | (unknown) | |
Engine | Titanic | |
Support | Not officially supported. A WIP engine is available in our Git repository. | |
Available for Purchase |
No |
Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
TODOs
- We don't fully support Indeo 4 encoded videos that contain transparency data directly in the video frames. We currently do a best guess estimation - this is particularly noticeable in the SuperGalacticTraveler bedroom, where you'll jagged black borders around the various pieces of furniture.
- We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
- The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.