Difference between revisions of "SLUDGE"
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(Created page with "{{EngineDescription| name=SLUDGE| developer=yinsimei| companies=Hungry Software| usedBy=Dozens of games|...") |
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companies=[[Hungry Software]]| | companies=[[Hungry Software]]| | ||
usedBy=[[SLUDGE/Games|Dozens of games]]| | usedBy=[[SLUDGE/Games|Dozens of games]]| | ||
dateAdded= | dateAdded=July 13, 2017| | ||
release=Not yet| | release=Not yet| | ||
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Revision as of 09:02, 17 July 2017
SLUDGE | ||
---|---|---|
Engine developer | yinsimei | |
Companies that used it | Hungry Software | |
Games that use it | Dozens of games | |
Date added to ScummVM | 2017-07-13 | |
First release containing it | Not yet |
The SLUDGE Engine was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
This engine is being added by the GSoC student yinsimei to ScummVM as part of the GSoC 2017.