Difference between revisions of "Starship Titanic"
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Dreammaster (talk | contribs) m (Put Macintosh back into to platforms list, since it was released for it, even though the engine doesn't support it) |
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== TODOs == | == TODOs == | ||
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | * We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | ||
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of | * The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. | ||
* Add support for the Macintosh release of the game. | * Add support for the Macintosh release of the game. | ||
Revision as of 08:16, 15 October 2017
Starship Titanic | ||
---|---|---|
No Screenshot Available | ||
First release | 1998 | |
Also known as | N/A | |
Developed by | The Digital Village | |
Published by | Simon & Schuster Interactive | |
Distributed by | Simon & Schuster Interactive | |
Platforms | Windows, Macintosh | |
Resolution | 640x480, 16-bit color | |
Engine | Titanic | |
Support | Since ScummVM 1.10.0 | |
Available for Purchase |
Yes |
Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
TODOs
- We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
- The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
- Add support for the Macintosh release of the game.