Difference between revisions of "SCI/Fan Games/S"
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{{FanGame| | {{FanGame| | ||
name=SCI VGA Demo Update Remake| | name=SCI VGA Demo Update Remake| | ||
image=[[File:scivgademo1.jpg|256px]] | image=[[File:scivgademo1.jpg|256px]]| | ||
release=December 5, 2015| | release=December 5, 2015| | ||
versions=| | versions=| | ||
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{{FanGame| | {{FanGame| | ||
name=SCI-Man| | name=SCI-Man| | ||
image=[[File:sciman.jpg|256px]] | image=[[File:sciman.jpg|256px]]| | ||
release=February 20, 2007| | release=February 20, 2007| | ||
versions=| | versions=| |
Latest revision as of 03:50, 2 January 2018
Scene Builder
Scene Builder | ||
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First release | November 13, 2016 | |
Versions | ||
Also known as | ||
Developed by | Gumby | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
Scene Builder is fan-created adventure game development tool.
Game Description
This tool builds rooms dynamically out of a library of views. After rendering a scene, you have an option to save the generated room as a room script.
External Links
SCI Capture the Flag
SCI Capture the Flag | ||
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First release | March 27, 2007 | |
Versions | ||
Also known as | ||
Developed by | Doan Sephim | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
SCI Capture the Flag is a fan-created adventure game.
Game Description
Artificial Intelligence entry for the March 2007 competition you find yourself face to face with a computer competitor in a version of "Capture the Flag".
External Links
SCI Digital Sound Pack 1 - Doors
SCI Digital Sound Pack 1 - Doors | ||
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First release | May 28, 2012 | |
Versions | ||
Also known as | ||
Developed by | Gumby | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
SCI Digital Sound Pack 1 - Doors is fan-created adventure game development tool.
Game Description
20 different door sounds
External Links
SCI Logging Demo
SCI Logging Demo | ||
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First release | March 27, 2012 | |
Versions | ||
Also known as | ||
Developed by | Gumby | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
SCI Logging Demo is fan-created adventure game development tool.
Game Description
Implements logging (and replay!) functionality for SCI games. This demo is a template game with all the necessary code to log and replay events. Sample log included to show off the replay feature.
External Links
SCI Narration Demo
SCI Narration Demo | ||
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First release | August 5, 2012 | |
Versions | ||
Also known as | ||
Developed by | Gumby | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
SCI Narration Demo is fan-created adventure game development tool.
Game Description
Add a narrator to your game. Leverages the Google Translate API.
External Links
SCI Quest
SCI Quest | ||
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First release | August 5, 2002 | |
Versions | ||
Also known as | ||
Developed by | Shish | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
SCI Quest is a multi-room demo game that comes with SCI Studio.
Game Description
A little more than a completed tutorial game. But oddly very entertaining.
"You are having many dejavus today."
External Links
SCI VGA Demo Update Remake
SCI VGA Demo Update Remake | ||
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First release | December 5, 2015 | |
Versions | ||
Also known as | ||
Developed by | Kawa | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
SCI VGA Demo Update Remake is a demo showing how to write a game with 256 colors in SCI Studio.
Game Description
A remake/update sorta thingy of Brian's old demo, as inspired by an off-hand comment of troflip. Tongue very deeply embedded in the cheek of your choice.
External Links
SCI-Man
SCI-Man | ||
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First release | February 20, 2007 | |
Versions | ||
Also known as | ||
Developed by | JT | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
SCI-Man is a fan-created game.
Game Description
New Year’s Competition Entry based off of Spanish Tradition. Eat 12 grapes in the last minute before midnight.
External Links
Soulshade Asylum
Soulshade Asylum | ||
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First release | April 17, 2015 | |
Versions | ||
Also known as | ||
Developed by | gumby | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
Soulshade Asylum is a fan-created adventure game.
Game Description
You are the prime suspect in a murder and due to your mental state you have been locked up in an asylum. Can you retain your sanity long enough to solve the murder and escape?