Difference between revisions of "User:Buddha^"
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* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog] | * [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog] | ||
Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it | Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it is completable with graphical glitches (See forum [http://forums.scummvm.org/viewtopic.php?t=14362 thread] and Cine-engine's [http://wiki.scummvm.org/index.php/Cine/TODO TODO]). | ||
== Google Summer of Code 2007 == | == Google Summer of Code 2007 == |
Latest revision as of 20:11, 5 September 2018
Buddha^ | ||
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Name | Kari Salminen | |
Team Member since | 2007-04-12 (Retired) | |
Working on | AGI and Cine engines (Retired) | |
Personal webpage/BLOG | blog | |
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Retired
I officially retired from ScummVM development on 5th of September, 2018.
This page is here only for archival purposes.
Google Summer of Code 2008
I was working on the Cine engine to add support for Operation Stealth.
Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it is completable with graphical glitches (See forum thread and Cine-engine's TODO).
Google Summer of Code 2007
During summer of 2007 I participated in the Google Summer of Code and worked on ScummVM's AGI engine.
Final development ideas for AGI
- Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
- Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus
- This isn't present e.g. in Apple IIGS version of Black Cauldron
- Do the scripts only add speed controls if vComputer isn't AppleIIGS?
- Do some funky stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9)
- Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255
- If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM?
- This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions