Difference between revisions of "Wintermute/Plugins"
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GetSupportedClasses() exports one class: '''CommandLineHelper'''. | GetSupportedClasses() exports one class: '''CommandLineHelper'''. | ||
Required property: '''Parameters'''. | |||
Usage: | Usage: |
Revision as of 23:01, 18 February 2020
This page lists known plugins for most Wintermute games.
Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".
Standard plugins
Current plugins are originally developed by Jan Nedoma.
wme_report.dll
Standard reporting library, shipped with WME 1.x.
Not a plugin, does not export anything with GetSupportedClasses().
No need to reimplement this for ScummVM.
wme_sample_pixel.dll
Standard "sample_pixel" plugin, shipped with WME 1.x.
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_sample_pixel
GetSupportedClasses() exports one class: SamplePixel.
TODO: reimplement this for ScummVM.
wme_snow.dll
Standard "snow" plugin, shipped with WME 1.x.
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow
GetSupportedClasses() exports one class: Snow.
TODO: reimplement this for ScummVM.
wme_steam.dll
This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats.
Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home
GetSupportedClasses() exports one class: SteamAPI.
TODO: reimplement this for ScummVM.
2D games
Alimardan's Mischief
Contains 3 "wme_*.dll" files, but does not actually use plugins:
- wme_report.dll - standard report library, not a plugin
- wme_sample_pixel.dll - standard plugin, exporting "SamplePixel" class that is never used.
- wme_snow.dll - standard plugin, exporting "Snow" class that is never used.
Alimardan Meets Merlin
Contains 2 "wme_*.dll" files, but does not actually use plugins:
- wme_sample_pixel.dll - standard plugin, exporting "SamplePixel" class that is never used.
- wme_snow.dll - standard plugin, exporting "Snow" class that is never used.
Beyond the Threshold
wme_displacement.dll
TODO
wme_snow.dll
Standard plugin. List of actually used symbols is unknown.
Corrosion: Cold Winter Waiting
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
Dr. Doyle - Mystery Of The Cloche Hat
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
The Death of Erin Myers
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
Oknytt
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
Reversion: The Escape and Reversion: The Meeting
wme_3fstatistics.dll
TODO
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
2.5D games
Alpha Polaris
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest
Shipped with wme_report.dll, which is the standard report library, not a plugin.
wme_commandlinehelper.dll
Commandline helper plugin by Corbomite Games
GetSupportedClasses() exports one class: CommandLineHelper.
Required property: Parameters.
Usage:
global HelperObject = new CommandLineHelper(); global CommandLineParams = HelperObject.Parameters; global TestLength = 0; CommandLineParams = new String(CommandLineParams); ... var paramArray = CommandLineParams.Split(" "); DEBUG(("params" + CommandLineParams)); var arrayLength = paramArray.Length; DEBUG(("paramArray[1]: " + paramArray[(arrayLength - 1)])); switch(paramArray[(arrayLength - 1)]) { case "FULL": TestLength = 1; Game.RegWriteNumber("Registered", 1); ...
TODO: reimplement this for ResidualVM.
The Lost Crown - A Ghost-Hunting Adventure
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.