Difference between revisions of "Cine/TODO"

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(Restructurise and update)
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* finish OS support (crash early in-game)
== Status ==
* implement the savegames naming (savegame names all default to the same name ATM)
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,
* extend the number of available savegames.
 
== Source Cleanup ==
* eliminate flip_support.cpp
* eliminate flip_support.cpp
* add namesspaces
* add namespaces
* put code more into C++ classes
* put code more into C++ classes
== Bugs ==
* fix gfx layers
* fix gfx layers
* alignment fixes(?)
== Features ==
* finish OS support (crash early in-game)
* add OS sound support (the samples datafiles are slightly different)
* add OS sound support (the samples datafiles are slightly different)
* use MT-32 tracks
* use MT-32 tracks
* proper save/load support
** unlimited number of saves
** savegame naming
* Game detection
** Distinguish between different game versions
* Amiga and Atari ST versions support(?)

Revision as of 23:40, 24 February 2006

Status

Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,

Source Cleanup

  • eliminate flip_support.cpp
  • add namespaces
  • put code more into C++ classes

Bugs

  • fix gfx layers
  • alignment fixes(?)

Features

  • finish OS support (crash early in-game)
  • add OS sound support (the samples datafiles are slightly different)
  • use MT-32 tracks
  • proper save/load support
    • unlimited number of saves
    • savegame naming
  • Game detection
    • Distinguish between different game versions
  • Amiga and Atari ST versions support(?)