Difference between revisions of "Worlds of Ultima: The Savage Empire"
Jump to navigation
Jump to search
(fix publisher) |
m |
||
Line 9: | Line 9: | ||
resolution=320x200, 256 colors| | resolution=320x200, 256 colors| | ||
engine=[[Ultima]]| | engine=[[Ultima]]| | ||
support=Not supported| | support=Not supported. A WIP engine is in our git repository.| | ||
purchase=[[Where to get the games#Other Games|Yes]]| | purchase=[[Where to get the games#Other Games|Yes]]| | ||
}} | }} |
Latest revision as of 00:07, 28 April 2020
Worlds of Ultima: The Savage Empire | ||
---|---|---|
No Screenshot Available | ||
First release | 1990 | |
Also known as | Worlds of Ultima | |
Developed by | Origin Systems | |
Published by | Electronic Arts | |
Distributed by | Electronic Arts | |
Platforms | DOS, Macintosh, SNES, PC-9801, Windows, X68000 | |
Resolution | 320x200, 256 colors | |
Engine | Ultima | |
Support | Not supported. A WIP engine is in our git repository. | |
Available for Purchase |
Yes |
Worlds of Ultima: The Savage Empire is a role-playing game in the Ultima series. The Avatar is transported to the Valley of Eodon, a place on Earth that is unmappable and normally inaccessible. It is a large jungle filled valley filled with many tribes. The valley is under attack by the insect-like tribe of the Myrmidex. The Avatar must come to understand their culture and master their jungle magic in order to bring peace to the valley.