Difference between revisions of "Tetris"
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'''Tetris''' is a puzzle game by [[Alexey Pajitnov]]. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output. | '''Tetris''' is a puzzle game by [[Alexey Pajitnov]]. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output. | ||
[[ | [[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/Frotz|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]]. | ||
[[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as [[AGIWiki/AGI Tetris|AGI Tetris]], in 1998. | [[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as [[AGIWiki/AGI Tetris|AGI Tetris]], in 1998. |
Revision as of 09:34, 24 May 2020
Tetris | ||
---|---|---|
No Screenshot Available | ||
First release | 1984 | |
Also known as | N/A | |
Developed by | Alexey Pajitnov | |
Published by | Alexey Pajitnov | |
Distributed by | Alexey Pajitnov | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | Hugo | |
Support | Not yet. | |
Available for Purchase |
No |
Tetris is a puzzle game by Alexey Pajitnov. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.
Kent Tessman adapted the game to another text-based format, the Hugo text adventure engine, in 1998, based on the 1995 Z-machine version, Freefall, by Andrew Plotkin.
Peter Kelley adapted the game for the AGI engine, as AGI Tetris, in 1998.
Another AGI Tetris was developed for the AGI engine by Chad Goulding in 2004.