Difference between revisions of "What Happens in Vagueness"

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(Created page with "{{GameDescription| name=What Happens in Vagueness| release=2008| developer=Sam Kabo Ashwell, Tom Blawgus, N.B. Horvath,<br />Justin Larue, Jacqueline A. L...")
 
m (Text replacement - "Frotz" to "ZCode")
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distributor=Same as above|
distributor=Same as above|
platforms=Windows|
platforms=Windows|
engine=[[Glk/Frotz|Frotz]]|
engine=[[Glk/ZCode|ZCode]]|
support=Not supported.|
support=Not supported.|
purchase=[https://ifdb.tads.org/viewgame?id=clyp0ukbrhr9bdb9 Available for free from<br />IF Database]|           
purchase=[https://ifdb.tads.org/viewgame?id=clyp0ukbrhr9bdb9 Available for free from<br />IF Database]|           

Revision as of 17:10, 27 June 2020

What Happens in Vagueness
No Screenshot Available
First release 2008
Also known as N/A
Developed by Sam Kabo Ashwell, Tom Blawgus, N.B. Horvath,
Justin Larue, Jacqueline A. Lott, Michael Martin,
Carl Muckenhoupt, Marius Müller, Mark Musante,
Brian Rapp
Published by Same as above
Distributed by Same as above
Platforms Windows
Resolution (unknown)
Engine ZCode
Support Not supported.
Available for
Purchase
Available for free from
IF Database

What Happens in Vagueness is a text adventure by Sam Kabo Ashwell, Tom Blawgus, N.B. Horvath, Justin Larue, Jacqueline A. Lott, Michael Martin, Carl Muckenhoupt, Marius Müller, Mark Musante, and Brian Rapp.