Difference between revisions of "Tetris"
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'''Tetris''' is a puzzle game by [[Alexey Pajitnov]]. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output. | '''Tetris''' is a puzzle game by [[Alexey Pajitnov]]. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output. | ||
[[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/ | [[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/ZCode|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]]. | ||
[[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as ''[[AGIWiki/AGI Tetris|AGI Tetris]]'', in 1998. | [[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as ''[[AGIWiki/AGI Tetris|AGI Tetris]]'', in 1998. |
Revision as of 18:06, 27 June 2020
Tetris | ||
---|---|---|
No Screenshot Available | ||
First release | 1984 | |
Also known as | N/A | |
Developed by | Alexey Pajitnov | |
Published by | Alexey Pajitnov | |
Distributed by | Alexey Pajitnov | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | Hugo | |
Support | Not yet. | |
Available for Purchase |
No |
Tetris is a puzzle game by Alexey Pajitnov. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.
Kent Tessman adapted the game to another text-based format, the Hugo text adventure engine, in 1998, based on the 1995 Z-machine version, Freefall, by Andrew Plotkin.
Peter Kelley adapted the game for the AGI engine, as AGI Tetris, in 1998.
Off Studio and Dead:Code created an adult-oriented version titled Wilma Tetris for the Wintermute engine in 2003.
Another AGI Tetris was developed for the AGI engine by Chad Goulding in 2004.