Difference between revisions of "Glk/Comprehend"
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Dreammaster (talk | contribs) m (Add note about compound statements) |
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==External links== | ==External links== | ||
* [http://ifarchive.org/if-archive/games/pc/penguin/ Games legitimately available at the IF-Archive] | |||
* [https://www.mobygames.com/game-group/comprehend-games Mobygames Comprehend Games list] | * [https://www.mobygames.com/game-group/comprehend-games Mobygames Comprehend Games list] | ||
* [http://graphicsmagician.com/polarware/comprehend.htm History of the Comprehend engine] | * [http://graphicsmagician.com/polarware/comprehend.htm History of the Comprehend engine] | ||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 20:13, 13 September 2020
Comprehend | ||
---|---|---|
Engine developer | dreammaster, ryiron | |
Companies that used it | Penguin Software | |
Games that use it | See Games | |
Date added to ScummVM | 2020-06-03 | |
First release containing it | None |
About
Comprehend is an implementation of the Comprehend/Graphics Magician engines by Polarware used to implement several Penguin Software games:
Games
Status
It is currently a work in progress. Please note the following:
- This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
- As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
- The engine does not currently support compound statements that the original did, such as "get branch and hive", or "n then e"
Also note that several more games were later released using a new version of the engine "Comprehend Plus". These games are not being targeted at this time.