Difference between revisions of "Broken Sword 2"
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'''Broken Sword II: The Smoking Mirror''', the second installment in the [[Broken Sword series]], also used a variant of [[Revolution]]'s Virtual Theatre engine. The game first follows George Stobbard as he rescues his girlfriend Nicole Collard, who had been kidnapped. Later, George and Nicole discover another ancient conspiracy involving an upcoming eclipse and an evil Mayan god. | '''Broken Sword II: The Smoking Mirror''', the second installment in the [[Broken Sword series]], also used a variant of [[Revolution]]'s Virtual Theatre engine. The game first follows George Stobbard as he rescues his girlfriend Nicole Collard, who had been kidnapped. Later, George and Nicole discover another ancient conspiracy involving an upcoming eclipse and an evil Mayan god. | ||
== | == Installation == | ||
=== Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''Windows Demo''''' | |||
* *.clu | |||
* *.inf | |||
* *.tab | |||
'''''Windows''''' | |||
* *.clu | |||
* *.inf | |||
* *.tab | |||
* *.smk | |||
* credits.bmp | |||
* Rename music.clu on CD1 to music1.clu | |||
* Rename music.clu on CD2 to music2.clu | |||
* Rename speech.clu on CD1 to speech1.clu | |||
* Rename speech.clu on CD2 to speech2.clu | |||
'''''PlayStation''''' | |||
* *.clu | |||
* *.inf | |||
* *.tab | |||
* CREDITS.TXT | |||
* STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]]) | |||
=== Cutscenes === | |||
Copy the .SMK files from the "SMACKS" or "SMACKSHI" directories on the CDs to the same directory as the other game data files. | |||
For the PlayStation versions, you can use the original videos off the disc. For each of the files ending in an "STR" extension, you should dump them as off the disc (all 2352 bytes per sector). For more information, see the wiki [[HOWTO-PlayStation Videos]] page. | |||
Some re-releases of the games, as well as the PlayStation version, do not have Smacker videos. Revolution Software has kindly allowed us to provide re-encoded cutscenes, available on our Games download page. For subtitle support, choose the cutscene pack with the appropriate subtitle add-on. | |||
These cutscenes are provided in DXA format with FLAC audio. The quality is equal to the original games due to the use of lossless compression. Viewing these cutscenes requires a version of ScummVM compiled with both FLAC and zlib support. | |||
For systems that are too slow to handle the decoding of FLAC audio, the audio for these cutscenes is also provided separately as OGG Vorbis audio. Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM compiled with both libVorbis and zlib support. | |||
== Boot Params == | |||
For more information on using boot params, see the [[Boot Params]] wiki page. | |||
Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative. | |||
Currently, ScummVM assumes that when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, you can still access the other start points from the in-game debug console by using the "start" and "starts" commands. | |||
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively. | |||
{| class="wikitable" border="1" cellpadding="2" width="100%" | |||
|- style="background:silver" | |||
!Param | |||
!Script | |||
!Description | |||
|- | |||
|19||1||DOCKS SECTION START: 11 - Docks | |||
|- | |||
|34 ||1||12: Fence and Hut | |||
|- | |||
|299||1||13: Hut Interior | |||
|- | |||
|301||1||14: Under the Jetty | |||
|- | |||
|301|| 3||14: Under the Jetty + Sacco outside hut | |||
|- | |||
|866||1||QUARAMONTE SECTION START: 31 - Market | |||
|- | |||
|870|| 1||4: cafe | |||
|- | |||
|873 || 1||32: Police Station | |||
|- | |||
|928||1||34: Mining Office | |||
|- | |||
|933||1||WAREHOUSE SECTION START: 21 - Warehouse exterior | |||
|- | |||
|948||1||2: Oubiers hallway | |||
|- | |||
|949||1||PARIS SECTION START: 3 - Oubier's study | |||
|- | |||
|966||1||33: Jail | |||
|- | |||
|967||1||59: Camel's Hump Hill | |||
|- | |||
|974||1||35: General's Apartment | |||
|- | |||
|1002||1||22: Warehouse Ground Floor | |||
|- | |||
|1012||1||23: Warehouse Upper Floor (at lift) | |||
|- | |||
|1012||3||23: Warehouse Upper Floor (in room) | |||
|- | |||
|1012||4||23: Warehouse Upper Floor (push statue) | |||
|- | |||
|1013||1||24: Warehouse Secret Room | |||
|- | |||
|1014||1||26: Warehouse Secret Room (Daytime) | |||
|- | |||
|1014||4||26: Warehouse Sec. Rm (Day) with icons (george-1) | |||
|- | |||
|1014||5||26: Warehouse Sec. Rm (Day) with icons (george-2) | |||
|- | |||
|1014||6||26: Warehouse Sec. Rm (Day) with icons (george-3) | |||
|- | |||
|1014||7||26: Warehouse Sec. Rm (Day) with icons (george-4) | |||
|- | |||
|1014||8||26: Warehouse Sec. Rm (Day) with icons (nico) | |||
|- | |||
|1310||1||CARIBBEAN.2 SECTION START: 56 - Lagoon | |||
|- | |||
|1334||1||58: Top Of Cliff | |||
|- | |||
|1352||1||60: Forest Maze 1 | |||
|- | |||
|1365||1||61: Forest Maze 2 | |||
|- | |||
|1451||1||57: Cliff Face - DON'T RUN YET ... IF EVER! | |||
|- | |||
|1459||1||62: Forest Maze 3 | |||
|- | |||
|1463||1||63: Boar's Lair | |||
|- | |||
|1466||1||64: Eye Of The Needle | |||
|- | |||
|1549||1||6: gallery | |||
|- | |||
|1624||1||67: Beach | |||
|- | |||
|1629||1||66: Stockade | |||
|- | |||
|1692||1||CARIBBEAN.1 SECTION START: 51 - Ketch's Landing | |||
|- | |||
|1743||1||52: Museum Exterior | |||
|- | |||
|1753||1||CARIBBEAN.1 2ND HALF START: 53: Museum Interior | |||
|- | |||
|2074||1||PYRAMID SECTION START: 81 - Base of Pyramid | |||
|- | |||
|2116||1||71: British Museum | |||
|- | |||
|2117||1||72: Underground | |||
|- | |||
|2118||1||73: Ship Exterior | |||
|- | |||
|2119||1||74: Cabin | |||
|- | |||
|2137||1||JUNGLE SECTION START: 41 - River and Mission | |||
|- | |||
|2138||1||42 - Mission Interior | |||
|- | |||
|2139||1||43 - Village | |||
|- | |||
|2140||1||NICO'S JUNGLE VISIT: 46 - Village burnt out | |||
|- | |||
|2178||1||86: Doors and Levers | |||
|- | |||
|2353||1||animation test-run, using location 50 | |||
|- | |||
|2353||3||text & speech test-run, using location 50 | |||
|- | |||
|2441||1||44 - Campfire | |||
|- | |||
|2489||1||84: Wheel room | |||
|- | |||
|2772||1||82: Sacrificial platform | |||
|- | |||
|2772||3||82: Sacrificial platform - Pablo gone | |||
|- | |||
|3093||1||78: Cabin through porthole | |||
|- | |||
|3496||1||Title Screen | |||
|- | |||
|3869||1||PSX Title Screen | |||
|- | |||
|3961||1||28: *new warehouse return to paris | |||
|- | |||
|}The following boot params are listed in startup.inf, but do not register themselves as starting points. | |||
{| class="wikitable" border="1" cellpadding="2" width="100%" | |||
|- style="background:silver" | |||
!Param | |||
!Description | |||
|- | |||
|599||Outside Oubier's house. | |||
|- | |||
|627||??? | |||
|- | |||
|1106||??? | |||
|- | |||
|1113||??? | |||
|- | |||
|1469||Looking through the theodolite. | |||
|- | |||
|2114||??? | |||
|- | |||
|2191||??? | |||
|- | |||
|2202||??? | |||
|- | |||
|2330||??? | |||
|- | |||
|2354||??? | |||
|- | |||
|2462||Near end of game. | |||
|- | |||
|2641||Inside pyramid. | |||
|- | |||
|2747||??? | |||
|- | |||
|3219||??? | |||
|- | |||
|3297||??? | |||
|- | |||
|3467||Death screen. | |||
|- | |||
|3842||??? | |||
|- | |||
|3878||BASS easter egg. | |||
|- | |||
|} | |||
==External links== | ==External links== | ||
* [https://en.wikipedia.org/wiki/Broken_Sword_II:_The_Smoking_Mirror Wikipedia Article on Broken Sword 2] | * [https://en.wikipedia.org/wiki/Broken_Sword_II:_The_Smoking_Mirror Wikipedia Article on Broken Sword 2] |
Revision as of 01:26, 23 January 2021
Broken Sword II: The Smoking Mirror | ||
---|---|---|
First release | 1997 | |
Also known as | Broken Sword 2, BS2, Sword 2 | |
Developed by | Revolution Software | |
Published by | Crave, Sold Out, Sony, Virgin | |
Distributed by | Sony | |
Platforms | DOS, PlayStation, Windows | |
Resolution | 640x480, 256 colors | |
Engine | Virtual Theatre | |
Support | Since ScummVM 0.6.0 | |
Available for Purchase |
Yes |
Broken Sword II: The Smoking Mirror, the second installment in the Broken Sword series, also used a variant of Revolution's Virtual Theatre engine. The game first follows George Stobbard as he rescues his girlfriend Nicole Collard, who had been kidnapped. Later, George and Nicole discover another ancient conspiracy involving an upcoming eclipse and an evil Mayan god.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Windows Demo
- *.clu
- *.inf
- *.tab
Windows
- *.clu
- *.inf
- *.tab
- *.smk
- credits.bmp
- Rename music.clu on CD1 to music1.clu
- Rename music.clu on CD2 to music2.clu
- Rename speech.clu on CD1 to speech1.clu
- Rename speech.clu on CD2 to speech2.clu
PlayStation
- *.clu
- *.inf
- *.tab
- CREDITS.TXT
- STREAMS folder (how to extract)
Cutscenes
Copy the .SMK files from the "SMACKS" or "SMACKSHI" directories on the CDs to the same directory as the other game data files.
For the PlayStation versions, you can use the original videos off the disc. For each of the files ending in an "STR" extension, you should dump them as off the disc (all 2352 bytes per sector). For more information, see the wiki HOWTO-PlayStation Videos page.
Some re-releases of the games, as well as the PlayStation version, do not have Smacker videos. Revolution Software has kindly allowed us to provide re-encoded cutscenes, available on our Games download page. For subtitle support, choose the cutscene pack with the appropriate subtitle add-on.
These cutscenes are provided in DXA format with FLAC audio. The quality is equal to the original games due to the use of lossless compression. Viewing these cutscenes requires a version of ScummVM compiled with both FLAC and zlib support.
For systems that are too slow to handle the decoding of FLAC audio, the audio for these cutscenes is also provided separately as OGG Vorbis audio. Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM compiled with both libVorbis and zlib support.
Boot Params
For more information on using boot params, see the Boot Params wiki page.
Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.
Currently, ScummVM assumes that when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, you can still access the other start points from the in-game debug console by using the "start" and "starts" commands.
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
Param | Script | Description |
---|---|---|
19 | 1 | DOCKS SECTION START: 11 - Docks |
34 | 1 | 12: Fence and Hut |
299 | 1 | 13: Hut Interior |
301 | 1 | 14: Under the Jetty |
301 | 3 | 14: Under the Jetty + Sacco outside hut |
866 | 1 | QUARAMONTE SECTION START: 31 - Market |
870 | 1 | 4: cafe |
873 | 1 | 32: Police Station |
928 | 1 | 34: Mining Office |
933 | 1 | WAREHOUSE SECTION START: 21 - Warehouse exterior |
948 | 1 | 2: Oubiers hallway |
949 | 1 | PARIS SECTION START: 3 - Oubier's study |
966 | 1 | 33: Jail |
967 | 1 | 59: Camel's Hump Hill |
974 | 1 | 35: General's Apartment |
1002 | 1 | 22: Warehouse Ground Floor |
1012 | 1 | 23: Warehouse Upper Floor (at lift) |
1012 | 3 | 23: Warehouse Upper Floor (in room) |
1012 | 4 | 23: Warehouse Upper Floor (push statue) |
1013 | 1 | 24: Warehouse Secret Room |
1014 | 1 | 26: Warehouse Secret Room (Daytime) |
1014 | 4 | 26: Warehouse Sec. Rm (Day) with icons (george-1) |
1014 | 5 | 26: Warehouse Sec. Rm (Day) with icons (george-2) |
1014 | 6 | 26: Warehouse Sec. Rm (Day) with icons (george-3) |
1014 | 7 | 26: Warehouse Sec. Rm (Day) with icons (george-4) |
1014 | 8 | 26: Warehouse Sec. Rm (Day) with icons (nico) |
1310 | 1 | CARIBBEAN.2 SECTION START: 56 - Lagoon |
1334 | 1 | 58: Top Of Cliff |
1352 | 1 | 60: Forest Maze 1 |
1365 | 1 | 61: Forest Maze 2 |
1451 | 1 | 57: Cliff Face - DON'T RUN YET ... IF EVER! |
1459 | 1 | 62: Forest Maze 3 |
1463 | 1 | 63: Boar's Lair |
1466 | 1 | 64: Eye Of The Needle |
1549 | 1 | 6: gallery |
1624 | 1 | 67: Beach |
1629 | 1 | 66: Stockade |
1692 | 1 | CARIBBEAN.1 SECTION START: 51 - Ketch's Landing |
1743 | 1 | 52: Museum Exterior |
1753 | 1 | CARIBBEAN.1 2ND HALF START: 53: Museum Interior |
2074 | 1 | PYRAMID SECTION START: 81 - Base of Pyramid |
2116 | 1 | 71: British Museum |
2117 | 1 | 72: Underground |
2118 | 1 | 73: Ship Exterior |
2119 | 1 | 74: Cabin |
2137 | 1 | JUNGLE SECTION START: 41 - River and Mission |
2138 | 1 | 42 - Mission Interior |
2139 | 1 | 43 - Village |
2140 | 1 | NICO'S JUNGLE VISIT: 46 - Village burnt out |
2178 | 1 | 86: Doors and Levers |
2353 | 1 | animation test-run, using location 50 |
2353 | 3 | text & speech test-run, using location 50 |
2441 | 1 | 44 - Campfire |
2489 | 1 | 84: Wheel room |
2772 | 1 | 82: Sacrificial platform |
2772 | 3 | 82: Sacrificial platform - Pablo gone |
3093 | 1 | 78: Cabin through porthole |
3496 | 1 | Title Screen |
3869 | 1 | PSX Title Screen |
3961 | 1 | 28: *new warehouse return to paris |
The following boot params are listed in startup.inf, but do not register themselves as starting points.
Param | Description |
---|---|
599 | Outside Oubier's house. |
627 | ??? |
1106 | ??? |
1113 | ??? |
1469 | Looking through the theodolite. |
2114 | ??? |
2191 | ??? |
2202 | ??? |
2330 | ??? |
2354 | ??? |
2462 | Near end of game. |
2641 | Inside pyramid. |
2747 | ??? |
3219 | ??? |
3297 | ??? |
3467 | Death screen. |
3842 | ??? |
3878 | BASS easter egg. |