Difference between revisions of "Zork Nemesis"

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Zork Nemesis is the second point-and-click graphic adventure game in the [[Zork series]].  The player's predecessor, Agent Karlok Bivotar, is rumored to have been a victim of a curse put on the Forbidden Lands by a being known only as "Nemesis". Vice Regent Syovar the Strong tasks the player with journeying to the Forbidden Lands to investigate the rumor, as well as the disappearance of four prominent citizens known as "The Alchemists".
Zork Nemesis is the second point-and-click graphic adventure game in the [[Zork series]].  The player's predecessor, Agent Karlok Bivotar, is rumored to have been a victim of a curse put on the Forbidden Lands by a being known only as "Nemesis". Vice Regent Syovar the Strong tasks the player with journeying to the Forbidden Lands to investigate the rumor, as well as the disappearance of four prominent citizens known as "The Alchemists".
== Installation ==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
'''''GoG version'''''
* Use the GoG installer, no further file copying is needed
'''''CD version'''''
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:
** The '''znemmx''' directory
** The '''znemscr''' directory
** nemesis.str
* From CD1, copy the '''zassets''' directory into the game root directory
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
'''''DVD version'''''
* Copy the following from the '''nemesis''' directory into the game root directory:
** The '''znemmx''' directory
** The '''znemscr''' directory
** nemesis.str
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''
* Copy the '''disc2''' directory into the game root directory
* Copy the '''disc3''' directory into the game root directory
* Copy the '''zassets''' directory into the game root directory
=== Fonts ===
Download the Liberation fonts package here [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz here] and extract the archive. Copy all the ttf files into your ScummVM extras directory. For more information, see the [https://docs.scummvm.org/en/latest/settings/paths.html user documentation].
Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the time of writing these fonts cause some text rendering issues.
=== Subtitle support ===
Download the subtitles patch from [https://www.thezorklibrary.com/installguides/znpatch.zip the Zork Library website] and extract the archive. Copy these files into the game root directory.


== External links ==
== External links ==

Revision as of 07:32, 24 January 2021

Zork Nemesis
znemesis_dos_de_1_5.jpg
First release 1996
Also known as
Developed by Zombie Studios, Activision
Published by Activision
Distributed by Activision
Platforms DOS, MacOS, Windows
Resolution 640x480, 256 colors
Engine ZVision
Support Since ScummVM 1.8.0
Available for
Purchase
Yes


Zork Nemesis is the second point-and-click graphic adventure game in the Zork series. The player's predecessor, Agent Karlok Bivotar, is rumored to have been a victim of a curse put on the Forbidden Lands by a being known only as "Nemesis". Vice Regent Syovar the Strong tasks the player with journeying to the Forbidden Lands to investigate the rumor, as well as the disappearance of four prominent citizens known as "The Alchemists".

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

GoG version

  • Use the GoG installer, no further file copying is needed

CD version

  • Copy the following from the nemesis directory of CD1 into the game root directory:
    • The znemmx directory
    • The znemscr directory
    • nemesis.str
  • From CD1, copy the zassets directory into the game root directory
  • From CD2, copy the zassets directory into the game root directory, overwriting any duplicate files
  • From CD3, copy the zassets directory into the game root directory, overwriting any duplicate files

DVD version

  • Copy the following from the nemesis directory into the game root directory:
    • The znemmx directory
    • The znemscr directory
    • nemesis.str
    • Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory
  • Copy the disc2 directory into the game root directory
  • Copy the disc3 directory into the game root directory
  • Copy the zassets directory into the game root directory

Fonts

Download the Liberation fonts package here here and extract the archive. Copy all the ttf files into your ScummVM extras directory. For more information, see the user documentation.

Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the time of writing these fonts cause some text rendering issues.

Subtitle support

Download the subtitles patch from the Zork Library website and extract the archive. Copy these files into the game root directory.

External links