Difference between revisions of "Eye of the Beholder"
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'''Eye of the Beholder''' is an RPG. The Lords of Waterdeep seek to destroy an evil below the city. They select a group of four heroes to enter the sewers for investigations on that matter. After the heroes enter the sewers the only entrance is destroyed, leaving the heroes no other possibility than to venture into the dungeons ahead of them. | '''Eye of the Beholder''' is an RPG. The Lords of Waterdeep seek to destroy an evil below the city. They select a group of four heroes to enter the sewers for investigations on that matter. After the heroes enter the sewers the only entrance is destroyed, leaving the heroes no other possibility than to venture into the dungeons ahead of them. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''Amiga''''' | |||
* *.CPS | |||
* *.DAT | |||
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present) | |||
* *.MAZ | |||
* *.VCN | |||
* *.VMP | |||
* EOBDATA.SAV | |||
* EOBF6.FONT | |||
* EOBF8.FONT | |||
* 6 (might be located in a sub folder named "eobf6") | |||
* 8 (might be located in a sub folder named "eobf8") | |||
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.'' | |||
'''''DOS''''' | |||
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first. | |||
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files: | |||
* EOBDATA1.PAK | |||
* EOBDATA2.PAK | |||
* EOBDATA3.PAK | |||
* EOBDATA4.PAK | |||
* EOBDATA5.PAK | |||
* EOBDATA6.PAK | |||
* EOBDATA.SAV | |||
* FONT6.FNT | |||
* FONT8.FNT | |||
Otherwise you will need these: | |||
* *.CMP | |||
* *.COL | |||
* *.CPS | |||
* *.DAT | |||
* *.ECN | |||
* *.EGA | |||
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present) | |||
* *.EMP | |||
* FONT6.FNT | |||
* FONT8.FNT | |||
* *.MAZ | |||
* *.PAL | |||
* TEXT.RAW | |||
* EOBDATA.SAV | |||
* *.VCN | |||
* *.VGA | |||
* *.VMP | |||
* XANATHA.VOL | |||
'''''PC-98''''' | |||
* *.BIN | |||
* *.DAT | |||
* *.ECB | |||
* *.EMP | |||
* EOBDATA.SAV | |||
* *.FNT | |||
* *.INF | |||
* DUM | |||
* EOBEND | |||
* EOBOP | |||
* *.MAZ | |||
* *.OBJ | |||
'''''Sega-CD''''' | |||
* CGBUTTON | |||
* CHARGEN | |||
* CREDIT | |||
* FACE | |||
* FMSE | |||
* FONTK12 | |||
* GO | |||
* ITEM | |||
* ITEMDAT | |||
* L1 - L12 | |||
* LT | |||
* MAP | |||
* PCM | |||
* PLAYFLD | |||
* PORT | |||
* VISUAL | |||
* XD | |||
=== Audio tracks === | |||
For more information about how to use CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation]. | |||
==External links== | ==External links== |
Revision as of 03:32, 8 February 2021
Eye of the Beholder | ||
---|---|---|
First release | 1991 | |
Also known as | EOB, EotB | |
Developed by | Westwood Studios | |
Published by | Strategic Simulations | |
Distributed by | Strategic Simulations | |
Platforms | DOS, Amiga, PC-98, Sega-CD | |
Resolution | 320x200, 256 colors (DOS) 320x200, 32 colors (Amiga) 640x400, 16 colors (PC-98) 320x224, 64 colors (Sega-CD) | |
Engine | Kyra | |
Support | Since ScummVM 1.6.0 | |
Available for Purchase |
Yes |
Eye of the Beholder is an RPG. The Lords of Waterdeep seek to destroy an evil below the city. They select a group of four heroes to enter the sewers for investigations on that matter. After the heroes enter the sewers the only entrance is destroyed, leaving the heroes no other possibility than to venture into the dungeons ahead of them.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Amiga
- *.CPS
- *.DAT
- *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
- *.MAZ
- *.VCN
- *.VMP
- EOBDATA.SAV
- EOBF6.FONT
- EOBF8.FONT
- 6 (might be located in a sub folder named "eobf6")
- 8 (might be located in a sub folder named "eobf8")
Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.
DOS
If you have a version which only contains EYE.PAK you will need to run the original installer first.
If you have a version with files like EOBDATA1.PAK you will need the following files:
- EOBDATA1.PAK
- EOBDATA2.PAK
- EOBDATA3.PAK
- EOBDATA4.PAK
- EOBDATA5.PAK
- EOBDATA6.PAK
- EOBDATA.SAV
- FONT6.FNT
- FONT8.FNT
Otherwise you will need these:
- *.CMP
- *.COL
- *.CPS
- *.DAT
- *.ECN
- *.EGA
- *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
- *.EMP
- FONT6.FNT
- FONT8.FNT
- *.MAZ
- *.PAL
- TEXT.RAW
- EOBDATA.SAV
- *.VCN
- *.VGA
- *.VMP
- XANATHA.VOL
PC-98
- *.BIN
- *.DAT
- *.ECB
- *.EMP
- EOBDATA.SAV
- *.FNT
- *.INF
- DUM
- EOBEND
- EOBOP
- *.MAZ
- *.OBJ
Sega-CD
- CGBUTTON
- CHARGEN
- CREDIT
- FACE
- FMSE
- FONTK12
- GO
- ITEM
- ITEMDAT
- L1 - L12
- LT
- MAP
- PCM
- PLAYFLD
- PORT
- VISUAL
- XD
Audio tracks
For more information about how to use CD audio tracks with ScummVM, see the user documentation.