Difference between revisions of "Cine/TODO"
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(update) |
Eriktorbjorn (talk | contribs) (Cine uses the save file manager class now) |
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** unlimited number of saves | ** unlimited number of saves | ||
** savegame naming | ** savegame naming | ||
* game detection | * game detection | ||
** Distinguish between different game versions | ** Distinguish between different game versions | ||
* Amiga and Atari ST versions support(?) | * Amiga and Atari ST versions support(?) | ||
* add a standalone script decoder/disassembler (?) | * add a standalone script decoder/disassembler (?) |
Revision as of 05:21, 10 April 2006
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,
Source Cleanup
- try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
- rename functions and variables that need it
Bugs
- fix gfx layers (FW)
- alignment fixes (done ?)
- endianness fixes (done ?)
Features
- finish OS support (crash early in-game)
- improve memory management
- add support for MT-32 tracks
- add support for CD tracks
- add the 3 cursors used by the original engine (cross, disk and normal)
- cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that
- proper save/load support
- unlimited number of saves
- savegame naming
- game detection
- Distinguish between different game versions
- Amiga and Atari ST versions support(?)
- add a standalone script decoder/disassembler (?)