Difference between revisions of "Cine"
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(Added to Category:Engines) |
Eriktorbjorn (talk | contribs) (Updated with the latest FW findings. (The game is completable now, by the way.)) |
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== Notes == | == Notes == | ||
* FW is completable, OS is not. | * FW is completable (albeit currently only if the copy protection is activated), OS is not. | ||
* | * There are a couple of known glitches in FW: | ||
** Sprites are often not masked properly. | |||
** In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown. | |||
** When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner. | |||
** Menu colors are wrong during the intro. Possibly in other places as well. | |||
* The INVENTORY command is not implemented. | |||
* The savegame user interface is incomplete. Savegames cannot be named. | |||
* OS exists in 2 version: a low-color (atari) and a hi-color (PC). | * OS exists in 2 version: a low-color (atari) and a hi-color (PC). | ||
* CinE has only been tested with the PC versions. | * CinE has only been tested with the PC versions. | ||
* There is a hack in CinE to bypass both FW and OS protection screens. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen) | * There is a hack in CinE to bypass both FW and OS protection screens. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen) | ||
* Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine | * Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine | ||
* | * Savegames are not compatible with the original PC version. | ||
* Only the | * Only the Adlib music is used so far, but a MT-32 track is available in the resources | ||
== Resources == | == Resources == |
Revision as of 11:52, 13 April 2006
Notes
- FW is completable (albeit currently only if the copy protection is activated), OS is not.
- There are a couple of known glitches in FW:
- Sprites are often not masked properly.
- In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown.
- When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner.
- Menu colors are wrong during the intro. Possibly in other places as well.
- The INVENTORY command is not implemented.
- The savegame user interface is incomplete. Savegames cannot be named.
- OS exists in 2 version: a low-color (atari) and a hi-color (PC).
- CinE has only been tested with the PC versions.
- There is a hack in CinE to bypass both FW and OS protection screens. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen)
- Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
- Savegames are not compatible with the original PC version.
- Only the Adlib music is used so far, but a MT-32 track is available in the resources
Resources
- Cine_TODO: TODO Page