Difference between revisions of "Riven: The Sequel to Myst"
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distributor=[[Ubisoft]]| | distributor=[[Ubisoft]]| | ||
developer=[[Cyan Worlds]]| | developer=[[Cyan Worlds]]| | ||
platforms=Windows, Macintosh, Sega Saturn,<br>Sony PlayStation, Windows Mobile,<br>iOS| | platforms=Windows, Macintosh, Sega Saturn,<br>Sony PlayStation, Windows Mobile,<br>iOS, Android| | ||
resolution=608x436, True Color| | resolution=608x436, True Color| | ||
engine=[[Mohawk]]| | engine=[[Mohawk]]| |
Revision as of 03:03, 9 September 2021
Riven: The Sequel to Myst | ||
---|---|---|
First release | 1997 | |
Also known as | Riven | |
Developed by | Cyan Worlds | |
Published by | Red Orb Entertainment, Ubisoft | |
Distributed by | Ubisoft | |
Platforms | Windows, Macintosh, Sega Saturn, Sony PlayStation, Windows Mobile, iOS, Android | |
Resolution | 608x436, True Color | |
Engine | Mohawk | |
Support | Since ScummVM 2.0.0 | |
Available for Purchase |
Yes |
Riven: The Sequel to Myst is, as the title says, the sequel to Myst, and the second game in the Myst series. Continuing where the first game left off, Atrus asks you to go to Riven to rescue his wife Catherine and imprison his father Gehn. However, you soon run into complications when arriving on Riven.
Supported versions
The Windows and Mac versions of Riven are completable in ScummVM.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Macintosh/Windows 5CD
- a_Data.mhk
- a_Sounds.mhk
- b_Data.mhk
- b_Data1.mhk (Optional, 1.02 patch file)
- b_Sounds.mhk
- extras.mhk or arcriven.z
- g_Data.mhk
- g_Sounds.mhk
- j_Data1.mhk
- j_Data2.mhk
- j_Data3.mhk (Optional, 1.02 patch file)
- j_Sounds.mhk
- o_Data.mhk
- o_Sounds.mhk
- p_Data.mhk
- p_Sounds.mhk
- r_Data.mhk
- r_Sounds.mhk
- riven.exe or arcriven.z or Riven (Mac executable)
- t_Data.mhk
- t_Sounds.mhk
Macintosh/Windows DVD
- a_Data.mhk
- a_Sounds.mhk
- b_Data.mhk
- b_Sounds.mhk
- extras.mhk or arcriven.z
- g_Data.mhk
- g_Sounds.mhk
- j_Data1.mhk
- j_Data2.mhk
- j_Sounds.mhk
- o_Data.mhk
- o_Sounds.mhk
- p_Data.mhk
- p_Sounds.mhk
- r_Data.mhk
- r_Sounds.mhk
- riven.exe or arcriven.z or Riven (Mac executable)
- t_Data1.mhk
- t_Data2.mhk
- t_Sounds.mhk
Windows Demo
- a_Data.mhk
- a_Sounds.mhk
- extras.mhk or arcriven.z
- j_Data.mhk
- j_Sounds.mhk
- rivendmo.exe or arcriven.z
- t_Data.mhk
- t_Sounds.mhk
Note
The [a,b,g,j,o,p,r,t]_Sounds.mhk files may be present twice on game media. Either version can be used, but the largest files (from the assets1 directory) are recommended as they are encoded with a higher audio quality.
Autosaves
Riven will autosave to slot 0 if no save or an autosave is present in slot 0.
Controls
Left click | Move/action |
Arrow keys | Movement |
Page Up
|
Look up |
Page Down
|
Look down |
Space
|
Pause the game |
Esc
|
Skip cutscene |
F5
|
Menu |
Ctrl+o
|
Load game |
Ctrl+s
|
Save game |