Difference between revisions of "ResidualVM/TODO"
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== Engine == | == Engine == | ||
* Fix last (hopefully) colormap and invisible object issues → compholio | * Fix last (hopefully) colormap and invisible object issues → compholio | ||
* Improved walkbox code | * Improved walkbox code | ||
* Implement FadeInChore/FadeOutChore | * Implement FadeInChore/FadeOutChore |
Revision as of 17:00, 14 May 2006
General Work
- Cross platform GUI for debug input dialogs and path selection → ender
- Complete savegame system (Lua and iMuse done)
- Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
- Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
Engine
- Fix last (hopefully) colormap and invisible object issues → compholio
- Improved walkbox code
- Implement FadeInChore/FadeOutChore
Display
- Proper light setup
- Fix Font rendering - positioning whole chars and indywiduals, also correct space between chars
- Fix a little glitches in current TinyGL-based render (like texture bug on Manny back, very high aliasing when object is far)
- Optimize for speed TinyGL (assembly optimisations)
- Add shadows for actors
iMuse
- Finish sound panning in 3D position code
- Add triggers support for proper swicthing between musics
Lua
- Save/Load support needs to be rewritten in a more portable way.
SMUSH
- Improve SMUSH looping support → compholio
- Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
Subtitles
- Add smush subtitles support.