Difference between revisions of "Summer of Code/Blogs"
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | |[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | ||
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|[https://blogs.scummvm.org/grisenti/ grisenti]||Emanuele Grisenti||grisenti||2022||Integrating the HPL1 engine and Penumbra: Overture in ScummVM | |||
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|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D | |[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D | ||
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | |[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | ||
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|[https://blogs.scummvm.org/quote58/ quote58]||Michael Hayman||quote58||2022||Complete The Immortal game engine | |||
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|[https://blogs.scummvm.org/raikou/ raikou]||Pragyansh Chaturvedi||Raikou||2022||Macromedia Director | |||
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|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools | |[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools | ||
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|[https://blogs.scummvm.org/st/ st]||||st|||| | |[https://blogs.scummvm.org/st/ st]||||st|||| | ||
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|[https://blogs.scummvm.org/stablesteady/ stablesteady]||Avijeet Maurya||stablesteady||2022||Finishing implementation of incomplete engines | |||
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|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization | |[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization |
Revision as of 21:26, 21 May 2022
Past student blogs
URL | Student Name | Nickname | Year | Title |
---|---|---|---|---|
ayyg | a/ | a-yyg | 2022 | SAGA2 engine |
akz | Joni Vähämäki | akz | 2014 | Improving the "Escape from Monkey Island" engine |
ar28 | Aryan Rawlani | ar28 | 2020 | Unicode and BiDi support for GUI & Move Detection features to the main executable |
av-dx | Aashwin Vaish | av_dx | 2021 | GUI for Game Library Management |
b-gent | Bartek Gentkowski | b-gent | 2020 (GSoD) | Doxygen improvements |
blorente | Borja Lorente | blorente | 2016 | MacVenture Engine |
buddha | Kari Antero Salminen | buddha | 2008 | Adding support for Operation Stealth |
cp-gsoc | Christopher Page | cp | 2008 | Return to Launcher and Global Main Menu / Savestate Management |
dkasak | Denis Kasak | dkasak | 2009 | Reimplementing Dragon's History engine in ScummVM |
djsrv | Deborah Servilla | djsrv | 2020 | Macromedia Director |
djsrv | Deborah Servilla | djsrv | 2021 | Macromedia Director |
drenn1 | Matthew Stewart | drenn1 | 2018 | Star Trek Engine |
douglas | Douglas Liu | douglas | 2018 | Improve the Stark Engine |
enginmanap | Engin Manap | enginmanap | 2011 | Objectify CruisE Engine |
grisenti | Emanuele Grisenti | grisenti | 2022 | Integrating the HPL1 engine and Penumbra: Overture in ScummVM |
gunnar | Gunnar Birke | gunnar | 2020 | Wintermute 3D |
hikigaya | Divyam Ahuja | hikigaya | 2021 | Stalled Engines |
iskrich | Dmitriy Iskrich | iskrich | 2016 | Macromedia Director Engine |
jakimushka | Danil Ishkov | jakimushka | 2012 | Testing Framework for ScummVM |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2017 | Mission Supernova games |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2018 | Porting The Immortal |
JoseJX | Joseph Jezak | JoseJX | 2014 | Improving ResidualVM Support for Escape from Monkey Island |
kenny-gsoc | Stephen Kennedy | kenny | 2008 | Virtual Keyboard and Keymapper |
kjdf | Michał Janeczek | kjdf | 2009 | Game Script Decompiler |
kyranet | Antonio Román Cerezo | kyranet | 2019 | Networking Moonbase Commander |
littleboy | littleboy | |||
lostsoulsalliance | lostsoulsalliance | |||
lukaslw | Łukasz Wątka | lukaslw | 2014 | Implement engine for ‘The Prince and the Coward’ |
marwanhilmi | Marwan Hilmi | marwanhilmi | 2008 | Support for AMIGA Audio Formats: TFMX and MaxTrax |
nipungarg | Nipun Garg | nipungarg | 2019 | Hyperspace Delivery Boy engine |
nolange | Norbert Lange | nolange | 2009 | Add support for Amiga MOD formats |
npjg | Nathanael Gentry | npjg | 2020 | Macromedia Director |
pantherengine | Andrii Prykhodko | whiterandrek | 2018 | Pink Panther Engine |
pantherengine | Andrii Prykhodko | whiterandrek | 2019 | Red Comrades Engine |
pidgeot | Michael Madsen | pidgeot | 2010 | Game script (bytecode) decompiler |
quote58 | Michael Hayman | quote58 | 2022 | Complete The Immortal game engine |
raikou | Pragyansh Chaturvedi | Raikou | 2022 | Macromedia Director |
remere | Hampus Nilsson | remere | GUI Frontend for ScummVM De/compression tools | |
richiesams | Adrian Astley | richiesams | 2013 | Implement Z Engine |
rundfunk | Narek Mailian | rundfunk | 2013 | Improve Touchscreen GUI |
sanguinehearts | sanguinehearts | |||
scummsci | Sami Zerrade | scummsci | 2008 | FreeSCI Engine |
sev | sev | |||
sheep | Crane Yang | sheep | 2021 | Macromedia Director |
singron | Eric Culp | singron | 2012 | Scaler Plugin System |
somaen | Einar Johan Trøan Sømåen | somaen | 2012 | Wintermute integration in ScummVM |
smartlikearoboc | Vicent Pere Marti Guardiola | Tanoku | 2008 | Graphical User Interface overhaul for ScummVM |
st | st | |||
stablesteady | Avijeet Maurya | stablesteady | 2022 | Finishing implementation of incomplete engines |
subr3v | Stefano Musumeci | subr3v | 2014 | TinyGL refactoring and optimization |
sud03r | Neeraj Kumar | sud03r | 2010 | Adding a testing framework for ScummVM's subsystems |
t0by | Tobia Tesan | t0by | 2013 | Improving Wintermute Engine |
t7gre | t7gre | |||
tiqpit | Jussi Pitkänen | tiqpit | 2011 | Improve AGI Engine |
tkachov | Alexander Tkachov | tkachov | 2016 | Cloud Storage Integration |
toneman | Tony Puccinelli | toneman | 2010 | Implementing support for Loadable Modules on MIPS and ARM-based platforms |
twan | Twan | Twan | 2021 | Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS) |
upthorn | Jody Northup | upthorn | 2009 | 16 bit graphic support for game engines |
upthorn | Jody Northup | upthorn | 2012 | Saving anywhere |
uruk | Peter Bozsó | uruk | 2013 | Avalanche Engine |
uruk | Peter Bozsó | uruk | 2014 | CGE2 Engine |
vgvgf | Alejandro Marzini | vgvgf | 2010 | Refactoring of the SDL backend and OpenGL support |
vyzigold | Jaromír Wysoglad | vyzigold | 2019 | Mission Supernova 2 engine |
wintergrascph | Bendegúz Nagy | wintergrascph | 2016 | Dungeon Master Engine |
yinsimei | Simei Yin | yinsimei | 2017 | SLUDGE Engine |