Difference between revisions of "MTropolis"

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==External Links==
==External Links==
* [https://en.wikipedia.org/wiki/MTropolis Wikipedia article on the mTropolis]
===Articles===
* Game Developer Magazine: "Goodbye, mTropolis" by Kevin S. Willis of Ransom Interactive (1998-06)
* [http://kingofdragonpass.blogspot.com/2011/02/architecture-overview.html King of Dragon Pass (Blog): An Architecture Overview (2011-02-06)]
* [https://www.salon.com/1998/06/10/feature_309/ Salon: The Software that Refused to Die (1998-10-06)]
===Other===
* [http://web.archive.org/web/1998*/www.mfactory.com mFactory website cache on the Wayback Machine]
* [https://www.mobygames.com/game-group/game-engine-mtropolis mTropolis MobyGames group]
* [https://en.wikipedia.org/wiki/MTropolis mTropolis Wikipedia article]
* [https://www.wikidata.org/wiki/Q6719013 mTropolis Wikidata entry]


[[Category:Engines]]
[[Category:Engines]]

Revision as of 00:45, 7 June 2022

mtropolis
Engine developer
Companies that used it Various
Games that use it Dozens
Date added to ScummVM Not Added
First release containing it None

mTropolis, (pronounced like the English word "metropolis"), was a multimedia creation tool by mFactory. It had a userbase of a few thousand during the mid-to-late 90s but was outcompeted by Macromedia's Director. A few games were built on mTropolis with high profile titles including Obsidian and Muppet Treasure Island. Though mTropolis lent itself to the development of HyperCard-like point-and-click games, the tech was a fully-featured multimedia project creation suite that was used for various niche projects.

Games targeted by the engine

See mTropolis/Games.

External Links

Articles

Other