Difference between revisions of "CNCSA"
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CrystalBen (talk | contribs) m (Fixed name) |
CrystalBen (talk | contribs) m (added Font) |
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* Buttons are known as fs64-@:Button (example: buttonname:fs64-@:Button) | * Buttons are known as fs64-@:Button (example: buttonname:fs64-@:Button) | ||
* Counters are known as fs64-@:Counter (example:countername:fs64-@:Counter) | * Counters are known as fs64-@:Counter (example:countername:fs64-@:Counter) | ||
==Font== | |||
*the Games / Engine ís using Arial as Font |
Revision as of 17:17, 3 May 2023
CNCSA is a Engine developed by Europress Software in 1996, its currently only known that these Games are used for Adi 4's Game Box. The name CNCSA stands for Click & Create - Stand alone application.
Used Games by the Engine
- Break Time
- Jet Fighter
- Jupiter
- Des dalles
- Stockar
Versions
- 1.03
- 1.4.1.34
- 1.1.1.24 (CNCS32.DLL)
Components
- WinG is kind of a hub that is for make a connection between Direct Draw & Direct Sound.
- Direct Draw used by DirectX.
- Direct Sound used by DirectX.
- CNCS32.DLL (Graphics Library)
CCA File Format
- CCA contains all the important data like Images, Sprites, Audio, Fonts
- it is packed with PAME (always listed in the first 4 bytes of the CCA File)
- after PAME in the game specfic CCA File is also the name of the Game listed.
- then the Name of the Game Author. (not for all games)
File Structure
- CNCS32.DLL (Graphics Library)
- GAME.CCA (contains all needed files for the Game)
- GAME.DAT (Configuration file for the Game)
- GAME.EXE (main Executable for the Game)
- GAMEFR.HLP (French manual)
- GAMEGE.HLP (German manual)
- GAMEIT.HLP (Italian manual)
- GAMESP.HLP (Spain manual)
- GAMEUK.HLP (English manual)
HLP Files
- HLP contains the the Manual, that gets opened if the Player click on Help
- HLP files get opened over ADIHELP.EXE as a Parameter like ADIHELP.EXE EXAMPLE.HLP
File Formats that contains the CCA files
- HLP (Manual for the Game)
- COX (is containg some Sprites)
CNCS32.DLL
- CNCS32.DLL is the Graphics Library of the Engine.
- it controls different things like Direct Sound, Direct Draw, WinG.
- The Library searches for different File Formats: .bmp .dib .rle .pcx .gif .lbm *.iff
Graphics
- all games run in True / High color mode (if 256 color is used it can result lower loading times)
- Sprites are known as fs64-@:Sprite (example: gamename:fs64-@:Sprite)
- Buttons are known as fs64-@:Button (example: buttonname:fs64-@:Button)
- Counters are known as fs64-@:Counter (example:countername:fs64-@:Counter)
Font
- the Games / Engine ís using Arial as Font