Difference between revisions of "Police Quest II"

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==External links==
==External links==
* [https://en.wikipedia.org/wiki/Police_Quest_II:_The_Vengeance Wikipedia article on Police Quest II: The Vengeance]
* [https://en.wikipedia.org/wiki/Police_Quest_II:_The_Vengeance Wikipedia article on Police Quest II: The Vengeance]
* [https://www.mobygames.com/game/police-quest-2-the-vengeance MobyGames entry for Police Quest 2: The Vengeance]
* [https://www.mobygames.com/game/147/police-quest-2-the-vengeance/ MobyGames entry for Police Quest 2: The Vengeance]
* [https://www.scummvm.org/screenshots/sci/pq-sci/ Screenshots (Police Quest series)]
* [https://www.scummvm.org/screenshots/sierra/pq/ Screenshots (Police Quest series)]


[[Category:Supported Games]]
[[Category:Supported Games]]
[[Category:SCI Games]]
[[Category:SCI Games]]

Latest revision as of 12:12, 27 June 2023

Police Quest II: The Vengeance
pq2_dos_en_1_2.jpg
First release 1989
Also known as Police Quest 2
PQ2
ポリスクエスト2
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS, Amiga, Atari ST, NEC PC-9801
Resolution 320x200, 16 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
Yes

Police Quest II: The Vengeance was the second game in the Police Quest series. The game follows Sonny Bonds, now a homicide detective, in the fictional town of Lytton, California. He must rescue his girlfriend and once again track down and arrest the Death Angel

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

External links