Difference between revisions of "Police Quest III"
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==External links== | ==External links== | ||
* [https://en.wikipedia.org/wiki/Police_Quest_III:_The_Kindred Wikipedia article on Police Quest III: The Kindred] | * [https://en.wikipedia.org/wiki/Police_Quest_III:_The_Kindred Wikipedia article on Police Quest III: The Kindred] | ||
* [https://www.mobygames.com/game/police-quest-3-the-kindred MobyGames entry for Police Quest 3: The Kindred] | * [https://www.mobygames.com/game/148/police-quest-3-the-kindred/ MobyGames entry for Police Quest 3: The Kindred] | ||
* [https://www.scummvm.org/screenshots/ | * [https://www.scummvm.org/screenshots/sierra/pq/ Screenshots (Police Quest series)] | ||
[[Category:Supported Games]] | [[Category:Supported Games]] | ||
[[Category:SCI Games]] | [[Category:SCI Games]] |
Latest revision as of 12:12, 27 June 2023
Police Quest III: The Kindred | ||
---|---|---|
First release | 1991 | |
Also known as | Police Quest 3 PQ3 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Amiga | |
Resolution | 320x200, 256 and 16 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
Yes |
Police Quest III: The Kindred was the third game in the Police Quest series. The game follows recently promoted Sonny Bonds, as he has to deal with rampant crime, drug proliferation, cults, and a corrupt partner.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).