Difference between revisions of "Starship Titanic"
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== External Links == | == External Links == | ||
*[ | *[https://en.wikipedia.org/wiki/Starship_Titanic Wikipedia article on {{PAGENAME}}] | ||
*[ | *[https://www.mobygames.com/game/1374/starship-titanic/ MobyGames article on {{PAGENAME}}] | ||
*[https://www.scummvm.org/screenshots/other/titanic:titanic/ Screenshots] | |||
[[Category:Titanic Games]] | [[Category:Titanic Games]] | ||
[[Category:Supported Games]] | [[Category:Supported Games]] |
Latest revision as of 06:16, 28 June 2023
Starship Titanic | ||
---|---|---|
First release | 1998 | |
Also known as | N/A | |
Developed by | The Digital Village | |
Published by | Simon & Schuster Interactive | |
Distributed by | Simon & Schuster Interactive | |
Platforms | Windows, Macintosh | |
Resolution | 640x480, 16-bit color | |
Engine | Titanic | |
Support | Since ScummVM 2.0.0 | |
Available for Purchase |
Yes |
Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
- Assets folder
- newgame.st
Controls
For the purposes of solving the starfield puzzle, only mouse clicks, L and Tab are really needed, though the action glyph in the PET can be used instead of Tab.
TODOs
- We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
- The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
- Add support for the Macintosh release of the game.