Difference between revisions of "Game Packaging"

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# Create a new class that implements <code>backends/dlc/store.h</code>. See <code>backends/dlc/android/playstore.cpp</code> as an example.
# Create a new class that implements <code>backends/dlc/store.h</code>. See <code>backends/dlc/android/playstore.cpp</code> as an example.
# Set the <code>dlcspath</code> in appropriate backends.
# Set the <code>dlcspath</code> in appropriate backends.
# Make sure to use <code>#ifdef USE_DLC</code> where applicable. Before building, make sure to enable DLC support by using <code>--enable-dlc</code> with <code>./configure</code>.
# Use <code>#ifdef USE_DLC</code> where applicable. Before building, make sure to enable DLC support by using <code>--enable-dlc</code> with <code>./configure</code>.

Revision as of 03:22, 27 August 2023

Introduction

This page contains information for packaging and distributing freeware games & demos (as DLCs) through in-app DLC downloader.

Platform-specific Guides

  1. ScummVM Cloud
  2. Android

How to extend DLC support to more distribution stores

The general steps/tips are:

  1. Identify if the store have DLC support and have appropriate API or SDK for managing on-demand downloads. You may check this sheet containing information about various distribution stores for reference (might be outdated).
  2. Create a new class that implements backends/dlc/store.h. See backends/dlc/android/playstore.cpp as an example.
  3. Set the dlcspath in appropriate backends.
  4. Use #ifdef USE_DLC where applicable. Before building, make sure to enable DLC support by using --enable-dlc with ./configure.