Difference between revisions of "AGI"
Jump to navigation
Jump to search
m (corrected christmas card year and added demos link) |
m (creating spec page) |
||
Line 23: | Line 23: | ||
* [[AGI_TODO]]: TODO Page | * [[AGI_TODO]]: TODO Page | ||
* [[AGI Fan Games]]: Fan created games using the AGI engine | * [[AGI Fan Games]]: Fan created games using the AGI engine | ||
* [[AGI Sepcifcations]]: AGI Specs 3.0 | |||
==External links== | ==External links== |
Revision as of 12:59, 18 August 2006
About
The AGI (Adventure Game Interpreter) engine was used by Sierra in their early adventure games. The AGI engine was used in the following games:
- King's Quest (1984)
- King's Quest II (1985)
- The Black Cauldron (1986)
- Donald Duck's Playground (1986)
- King's Quest III (1986)
- Space Quest (1986)
- Leisure Suit Larry (1987)
- Mixed-Up Mother Goose (1987)
- Police Quest (1987)
- Space Quest II (1987)
- Gold Rush (1988)
- King's Quest IV (1988)
- Manhunter (1988)
- Manhunter 2 (1989)
It was also used in a digital "christmas card" given by Sierra to computer stores in 1986 to demonstrate the capabilities of the computers at the time, as well as the capabilities of the AGI engine. The program was designed to be started in the morning and run throughout the entire Christmas day.
This module is from the Sarien project, used with permission.
Resources
- AGI_TODO: TODO Page
- AGI Fan Games: Fan created games using the AGI engine
- AGI Sepcifcations: AGI Specs 3.0