Difference between revisions of "Titan"
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CrystalBen (talk | contribs) (add new pas file) |
CrystalBen (talk | contribs) m (→Debug Infos) |
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===Debug Infos=== | ===Debug Infos=== | ||
* 4 was not found !!! (Check ReadLoadArray in vars.pas) | |||
* 9 was not found !!! (Check ReadLoadArray in LoadArray.pas) | * 9 was not found !!! (Check ReadLoadArray in LoadArray.pas) | ||
* dwBufferLength in LoadBuffer = 0!! | * dwBufferLength in LoadBuffer = 0!! |
Revision as of 17:13, 24 April 2024
Titan Game Engine were developed by Compedia
Games using this Engine
- In Search of Lost Words
- Lær engelsk og tysk på Titan
Versions
- V1.1
Compiler
- Borland Delphi 1.0 (Delphi was used as graphical IDE)
- Borland Pascal 7.0 (Pascal for the Code itself)
PAS Files
- Titan was written in Pascal/Delphi
- vars.pas
- LoadArray.pas
- FliUtils.PAS
Debug Infos
- 4 was not found !!! (Check ReadLoadArray in vars.pas)
- 9 was not found !!! (Check ReadLoadArray in LoadArray.pas)
- dwBufferLength in LoadBuffer = 0!!
Components
- WinG
- WinGener (Ver2.0)
- FLIC
Parameter
- /StartDir: to start with an custom Directory.
- /DefaultPath: to set the Default Path.
- /Cfg: to start from an specific Configuration file. (most likely an ini file)
- /LNG: to start with an selected Language (by default it is the Language in that you buy the Game)
- NOTE: That these are examples on how to load an different Language, if the Game does not contains the Files for you specific Language that you add to the Parameter the Game crashes or fallback to English.
- to load German language (/LNG:GER)
GAM File Format
- GAM Files are saving/loading the Savegame.
- You can create up to 8 Savegames.