Difference between revisions of "AGI/Specifications/Savegame"
< AGI | Specifications
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(fix game id field spec) |
(add strings) |
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Line 15: | Line 15: | ||
'''Bytes 296-327:''' [32] ? Flags, 8 flags per byte | '''Bytes 296-327:''' [32] ? Flags, 8 flags per byte | ||
... | |||
'''Bytes 556-1515''' (960 bytes) 24 strings, each 40 bytes long. Actually, I'm not positive that it's all 24 strings; it could only be 12 strings in some versions! |
Revision as of 07:29, 6 January 2007
This is a WORK IN PROGRESS; do not rely on this information, and please let Dave know if you're going to be changing this in any significant way.
Header
Bytes 0-30: (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.
Bytes 31-32: (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number?
Bytes 33-39: (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded.
Game state
Bytes 40-295: [256] Variables, 1 variable per byte
Bytes 296-327: [32] ? Flags, 8 flags per byte
...
Bytes 556-1515 (960 bytes) 24 strings, each 40 bytes long. Actually, I'm not positive that it's all 24 strings; it could only be 12 strings in some versions!