Difference between revisions of "Sarien/Hires Badness"
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(more info about why the priority screen is important to AGI) |
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Sarien's ''hires'' mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point. | Sarien's ''hires'' mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point. | ||
The primary problem comes from [[AGI_Specifications/Overview#Priority AGI's priority screens]], which control how the background scenery and the movable objects interact. For the uninitiated, you can think of it as a sort of "depth channel" (by analogy with an alpha channel). | |||
AGI is a fairly touchy engine, and really requires pixel-perfect rendering internally; the ''hires'' mode thus causes a few problems. | AGI is a fairly touchy engine, and really requires pixel-perfect rendering internally; the ''hires'' mode thus causes a few problems. |
Revision as of 11:30, 6 January 2007
Sarien's hires mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point.
The primary problem comes from AGI_Specifications/Overview#Priority AGI's priority screens, which control how the background scenery and the movable objects interact. For the uninitiated, you can think of it as a sort of "depth channel" (by analogy with an alpha channel).
AGI is a fairly touchy engine, and really requires pixel-perfect rendering internally; the hires mode thus causes a few problems.
Here's a couple of screenshots from Space Quest 2 to demonstrate the kind of things that go wrong: