Difference between revisions of "Sarien/Hires Badness"

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(more info about why the priority screen is important to AGI)
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Sarien's ''hires'' mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point.
Sarien's ''hires'' mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point.
The primary problem comes from [[AGI_Specifications/Overview#Priority AGI's priority screens]], which control how the background scenery and the movable objects interact. For the uninitiated, you can think of it as a sort of "depth channel" (by analogy with an alpha channel).


AGI is a fairly touchy engine, and really requires pixel-perfect rendering internally; the ''hires'' mode thus causes a few problems.
AGI is a fairly touchy engine, and really requires pixel-perfect rendering internally; the ''hires'' mode thus causes a few problems.

Revision as of 11:30, 6 January 2007

Sarien's hires mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point.

The primary problem comes from AGI_Specifications/Overview#Priority AGI's priority screens, which control how the background scenery and the movable objects interact. For the uninitiated, you can think of it as a sort of "depth channel" (by analogy with an alpha channel).

AGI is a fairly touchy engine, and really requires pixel-perfect rendering internally; the hires mode thus causes a few problems.

Here's a couple of screenshots from Space Quest 2 to demonstrate the kind of things that go wrong:

Sarien-hires-craft.png

Sarien-hires-body.png