Difference between revisions of "User:Cyx"
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m (fixing wikilink) |
(added details to my user page, I hope it's ok to "advertise" my other engines...) |
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name= Gregory Montoir| | name= Gregory Montoir| | ||
memberSince=2003-10-01| | memberSince=2003-10-01| | ||
workingOn= | workingOn=| | ||
email=cyx A scummvm POINT org | |||
}} | }} | ||
I joined the project at the end of 2003, initially to add support for Flight Of the Amazon Queen. I started RE'ing it the original executable, but things turned out that Endy succeed in getting the source, which made the work easier :p | |||
I mostly concentrate on the engines part of ScummVM, the most interesting part of the project to me :). Getting into the x86, 68k disassembly of the games, understanding how they were made is always a fun experience. | |||
Here's the list of my contributions to ScummVM so far (in a roughly chronologic order) : | |||
* '''QUEEN:''' support for PC versions | |||
* '''SCUMM:''' HE Wiz related stuff | |||
* '''SCUMM:''' HE AKOS/AUX related stuff | |||
* '''SCUMM:''' SMUSH codecs 21/44 | |||
* '''SCUMM:''' SMUSH codec 37 sub 1 (only used in FT demo) | |||
* '''KYRA:''' initial Kyrandia 1 reverse engineering | |||
* '''KYRA:''' initial Kyrandia code (introduction sequences, initial code base) | |||
* '''SCUMM:''' v7/v8 bug fixes (palettes, charset/blastexts...) | |||
* '''SCUMM:''' HE flood fill | |||
* '''AGOS:''' DXA reverse engineering (ok, was an easy one :p) | |||
* '''SCUMM:''' HE CUP player | |||
* '''TOUCHE:''' initial code base, support for PC versions | |||
* '''QUEEN:''' support for Amiga versions | |||
It also happens that I rewrite non-adventure game engines and release stand-alone interpreters for them. You can have a look [http://cyxdown.free.fr/ here] for the list. |
Revision as of 22:42, 6 March 2007
cyx | ||
---|---|---|
Name | Gregory Montoir | |
Team Member since | 2003-10-01 | |
Working on | ||
Personal webpage/BLOG | - | |
cyx A scummvm POINT org |
I joined the project at the end of 2003, initially to add support for Flight Of the Amazon Queen. I started RE'ing it the original executable, but things turned out that Endy succeed in getting the source, which made the work easier :p
I mostly concentrate on the engines part of ScummVM, the most interesting part of the project to me :). Getting into the x86, 68k disassembly of the games, understanding how they were made is always a fun experience.
Here's the list of my contributions to ScummVM so far (in a roughly chronologic order) :
- QUEEN: support for PC versions
- SCUMM: HE Wiz related stuff
- SCUMM: HE AKOS/AUX related stuff
- SCUMM: SMUSH codecs 21/44
- SCUMM: SMUSH codec 37 sub 1 (only used in FT demo)
- KYRA: initial Kyrandia 1 reverse engineering
- KYRA: initial Kyrandia code (introduction sequences, initial code base)
- SCUMM: v7/v8 bug fixes (palettes, charset/blastexts...)
- SCUMM: HE flood fill
- AGOS: DXA reverse engineering (ok, was an easy one :p)
- SCUMM: HE CUP player
- TOUCHE: initial code base, support for PC versions
- QUEEN: support for Amiga versions
It also happens that I rewrite non-adventure game engines and release stand-alone interpreters for them. You can have a look here for the list.