Difference between revisions of "Cine/TODO"
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(another possible souce cleanup...) |
(moving stuff around) |
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* rename functions and variables that need it | * rename functions and variables that need it | ||
* try to remove the huge switch in computeScriptStackSub, the computations performed should rely on the opcodes table setup in setupOpcodes. Maybe extend the "OpcodeProc" type to have a size field and base the "stack size" computation on it. | * try to remove the huge switch in computeScriptStackSub, the computations performed should rely on the opcodes table setup in setupOpcodes. Maybe extend the "OpcodeProc" type to have a size field and base the "stack size" computation on it. | ||
* cleanup loading of BASESON.SND, this is just another bundle file, the existing code in part.cpp should be able to deal with it | |||
* reorganize functions and variables in cine/various.cpp | |||
== Bugs == | == Bugs == | ||
* fix gfx layers (FW) | * fix gfx layers / z-ordering (FW) | ||
* alignment fixes (done ?) | * alignment fixes (done ?) | ||
* endianness fixes (done ?) | * endianness fixes (done ?) | ||
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* add support for SoundFX music modules in Amiga/Atari versions (this should be done without duplicating the existing code in cine/sfx_player.cpp, if possible) | * add support for SoundFX music modules in Amiga/Atari versions (this should be done without duplicating the existing code in cine/sfx_player.cpp, if possible) | ||
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code | * add support for MT32 and PC Speaker instruments in the PC SoundFX player code | ||
* reconsider the various memory allocations (especially the buffers for offscreen rendering) | * reconsider the various memory allocations (especially the buffers for offscreen rendering) | ||
* the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | * the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | ||
* finish OS support (crash early in-game) | * finish OS support (crash early in-game) | ||
Revision as of 23:15, 16 March 2007
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.
Source Cleanup
- try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
- rename functions and variables that need it
- try to remove the huge switch in computeScriptStackSub, the computations performed should rely on the opcodes table setup in setupOpcodes. Maybe extend the "OpcodeProc" type to have a size field and base the "stack size" computation on it.
- cleanup loading of BASESON.SND, this is just another bundle file, the existing code in part.cpp should be able to deal with it
- reorganize functions and variables in cine/various.cpp
Bugs
- fix gfx layers / z-ordering (FW)
- alignment fixes (done ?)
- endianness fixes (done ?)
ToDo
- add support for sound effects in Amiga/Atari versions
- add support for SoundFX music modules in Amiga/Atari versions (this should be done without duplicating the existing code in cine/sfx_player.cpp, if possible)
- add support for MT32 and PC Speaker instruments in the PC SoundFX player code
- reconsider the various memory allocations (especially the buffers for offscreen rendering)
- the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
- finish OS support (crash early in-game)