Difference between revisions of "Cine"
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== Status == | == Status == | ||
* FW is completable, OS is not. | * FW is completable, OS is not. | ||
* Cruise for a | * [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine | ||
* | * When playing the PC versions under ScummVM, only the Adlib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources. | ||
== Notes == | == Notes == | ||
Future Wars | [[Future Wars]] used the first version of the engine, called '''Cinematique'''. | ||
For Cruise for a Corpse, the engine | For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinematique Evolution 1'''). | ||
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinematique Evolution 2'''). | |||
== Resources == | == Resources == |
Revision as of 16:25, 13 May 2007
Cine | ||
---|---|---|
Engine developer | aquadran, sev, cyx | |
Companies that used it | Delphine Software | |
Games that use it | Future Wars, Operation Stealth | |
Date added to ScummVM | 2006-02-22 | |
First release containing it | None |
Status
- FW is completable, OS is not.
- Cruise for a Corpse is not supported by cinE, but by cruisE, an independent engine
- When playing the PC versions under ScummVM, only the Adlib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.
Notes
Future Wars used the first version of the engine, called Cinematique.
For Operation Stealth, the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (Cinematique Evolution 1).
For Cruise for a Corpse, the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (Cinematique Evolution 2).
Resources
- Cine TODO: TODO Page