Difference between revisions of "User:Peres"
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(adding peres) |
(First revision of my page.) |
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== TODO (Nippon Safes) == | |||
known serious issues: | |||
* dino crashes when he activates robot from mini size [wrong archive] | |||
* dino sometimes crashes inside after reduction [wrong y coordinate from script] | |||
* dino crashes when opening shopping bag in mitsushita office (not on loadgames) [to be fully investigated] | |||
* dough crashes when parachuting from monastery (not on loadgames) [to be investigated] | |||
* halbfrite spotlight for donna's show is not working | |||
other less relevant issues: | |||
* frankenstein palette effect is broken | |||
* palette effect in _c_endIntro is broken | |||
* honest chan can't be seen properly in amiga demo | |||
* mouse should be hidden in dialogues | |||
* character should/could walk faster | |||
* hiragana code blocks should change color when pressed (amiga) | |||
* make proper balloons with rounded corners for dialogues (amiga) [needs a polygon fill routine] | |||
== TODO (Parallaction engine) == | |||
* make a real Parser object | |||
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu) | |||
* make a clean implementation of double-buffering for game and menu |
Revision as of 14:48, 20 May 2007
peres | ||
---|---|---|
Name | 'peres' | |
Team Member since | 2006-01-15 | |
Working on | parallaction | |
Personal webpage/BLOG | - | |
- |
TODO (Nippon Safes)
known serious issues:
- dino crashes when he activates robot from mini size [wrong archive]
- dino sometimes crashes inside after reduction [wrong y coordinate from script]
- dino crashes when opening shopping bag in mitsushita office (not on loadgames) [to be fully investigated]
- dough crashes when parachuting from monastery (not on loadgames) [to be investigated]
- halbfrite spotlight for donna's show is not working
other less relevant issues:
- frankenstein palette effect is broken
- palette effect in _c_endIntro is broken
- honest chan can't be seen properly in amiga demo
- mouse should be hidden in dialogues
- character should/could walk faster
- hiragana code blocks should change color when pressed (amiga)
- make proper balloons with rounded corners for dialogues (amiga) [needs a polygon fill routine]
TODO (Parallaction engine)
- make a real Parser object
- merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu)
- make a clean implementation of double-buffering for game and menu