Difference between revisions of "User:Jvprat"
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===Engines=== | ===Engines=== | ||
You can find my progress in my Darcs repository: http://darcs.jvprat.com | |||
*SCI | *SCI | ||
**I'm trying to integrate FreeSCI as a ScummVM engine. | **I'm trying to integrate FreeSCI as a ScummVM engine. | ||
*DGDS (Dynamix Game Development System) | |||
**This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon. | |||
**I have the skeleton of the engine and the resource manager. | |||
*TsAGE | *TsAGE | ||
**This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc. | **This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc. | ||
**I've just begun REing it, but I'm so new to this and I'm going so slow. | **I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment. |
Revision as of 23:59, 7 August 2007
I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them).
TODO
GUI
- Support for translating the GUI
- Add support to render non-ascii characters (FreeType?)
- Live update of the widgets' text
- Enhance themes
- Add theme inheritance
- Position the widgets with a proportional approach (modern done, classic pending)
Engines
You can find my progress in my Darcs repository: http://darcs.jvprat.com
- SCI
- I'm trying to integrate FreeSCI as a ScummVM engine.
- DGDS (Dynamix Game Development System)
- This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
- I have the skeleton of the engine and the resource manager.
- TsAGE
- This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
- I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment.