Difference between revisions of "Cine/TODO"
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* add support for AtariST sound and music resources (if different from Amiga) | * add support for AtariST sound and music resources (if different from Amiga) | ||
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | * add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | ||
* add code for fadeIn/fadeOut | |||
* optimize the rendering (doing a full screen and palette refresh on each frame could be avoided) | * optimize the rendering (doing a full screen and palette refresh on each frame could be avoided) | ||
* the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | * the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | ||
* use Common::List instead of custom linked lists (should allow removal and/or simplification of several functions) | |||
* [[cruisE]] and [[Cine]] have several chunks of code in common, find a way to factorize | |||
** sound code/system | |||
** gfx routines | |||
** unpacking routine | |||
** resource loading (parts, vol.cnf) | |||
* finish OS support (crash early in-game) | * finish OS support (crash early in-game) | ||
Revision as of 21:07, 7 December 2007
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.
Source Cleanup
- Wrap the code into C++ classes where applicable/suitable. Possible classes candidates :
- Gfx/Screen (bg_list.cpp, gfx.cpp)
- Script (script.cpp)
- Resource (bg.cpp, msg.cpp, part.cpp, prc.cpp, pal.cpp)
- CineEngine (object.cpp, anim.cpp, various.cpp)
- Sound (already done)
- rename functions and variables that need it
- reorganize functions and variables in cine/various.cpp
ToDo
- implement, adapt or remove the following options in the system menu :
- Pause
- Restart Game
- Change Backup Drive
- add support for AtariST sound and music resources (if different from Amiga)
- add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
- add code for fadeIn/fadeOut
- optimize the rendering (doing a full screen and palette refresh on each frame could be avoided)
- the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
- use Common::List instead of custom linked lists (should allow removal and/or simplification of several functions)
- cruisE and Cine have several chunks of code in common, find a way to factorize
- sound code/system
- gfx routines
- unpacking routine
- resource loading (parts, vol.cnf)
- finish OS support (crash early in-game)