Difference between revisions of "Screenshots"

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(The project is finished.)
(Updated the screenshots page to reflect the current state of things)
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== Introduction ==
== Introduction ==
We try to have screenshots on our website for all games that we support. The purpose of this page is to describe how new screenshots are to be made. to ensure uniform overall quality. In particular, what scaler you should use, how files should be named etc.
== List of screenshots we need ==


'''All screenshots up to date were contributed. Thanks all'''
'''All screenshots up to date were contributed. Thanks all'''


There is an item in our TODO file:
We got all screenshots. But if you still have some suggestions feel free to contact sev.
 
* Redo the screenshots. Mostly this means adding more (and maybe removing or replacing a few). What I have in mind are that we follow these guidelines (which aren't set in stone nor laws, just guidelines :-)
** For each unique game, provide 2-3 screenshots                             
** Have at least one shot for each major variant of a game (with major variant I mean visibly distinct versions, like Zak V1 vs. V2 vs. FM-TOWNS; or  Monkey Island EGA vs VGA vs CD).


I started to do it but I don't have all games and from the other hand I don't have savegames for some titles I own, since I didn't play them, so your help will be appreciated.


== How to make screenshots ==
== How to make screenshots ==
Here are additional rules on how to make screenshots which were settled in last couple years. Of course any suggestions are welcome:
Here are additional rules on how to make screenshots which were settled in last couple years. Of course any suggestions are welcome:


* Check if this screenshot weren't made already. See list on this page
* Check if this screenshot weren't made already.
** If there is no visual difference between already submitted and your game version, don't submit it. Especially I'm not sure eithere there differences between Atari, Amiga and Mac versions.
** If there is no visual difference between an already submitted screenshot and your game version, don't submit it.
* ScummVM run
* ScummVM run
** Pick some interesting scene to shot
** Pick some interesting scene to shot
** 320x200 games should be run with '''HQ2x''' (Ctrl+Alt+3) mode with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image.
** 320x200 games should be run with '''HQ2x''' (Ctrl+Alt+3) mode with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image.
** 640x480 games should be run with 1x scaler
** 640x480 games should be run with 1x scaler
** On platforms which use SDL backend (Win32 and *nix included) Alt+S creates file scummvmXXXXX.bmp with screenshot in current directory.
** On platforms which use SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.bmp inside the current directory.
** '''Make sure your screenshot is 640x480 and was made with HQ2x scaler.''' Otherwise it will not be accepted unfortunately.
** '''Make sure your screenshot is 640x480 and was made with HQ2x scaler.''' Otherwise it won't be accepted.
* Screenshot file details
* Screenshot file details
** Screenshots should be without window decorations and saved in PNG format with maximum compression. File name is big_scummvm_XX.png where XX are sequental numbers. If we will go over 100, and I expect it to be so, just name files big_scummvm_101.png etc.
** Screenshots should not contain any window decorations.
** Preferably run [http://pmt.sourceforge.net/pngcrush/ pngcrush] over it but if you don't have it I'll optimize images later
** The only supported file format is PNG with maximum compression.
** Create scummvm_XX.txt file with full game name and optionally provide platform name in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga)"
** Preferably run [http://pmt.sourceforge.net/pngcrush/ pngcrush], [http://www.cs.toronto.edu/~cosmin/pngtech/optipng/ OptiPNG] or [http://advancemame.sourceforge.net/comp-readme.html advpng] on it. If you don't, we'll have to do it later.
** Preferably use mkthumb.sh script to produce thumbnails. If you don't have it then save in interlaced JPEG scaled down to 256 pixel width with quality 0.33. Optionally you can commit/submit only big_scummvm_XX.png image and scummvm_XX.txt description and I will create thumbnails for you.
* File name is bigscummvm_X_Y_Z.png where X is the category (0 = LucasArts, 1 = HE, 2 = other); Y is the subcategory (i.e. indicates which game), and finally Z is sequentially numbered.
** Create a scummvm_X_Y_Z.txt containing the full game name and optionally provide the platform name in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga)"
** If possible, use the mkthumb.sh script to produce thumbnail versions of your screenshots. If you don't have it or can't use it, then save in interlaced JPEG scaled down to 256 pixel width with quality 0.33. Optionally you can commit/submit only bigscummvm_X_Y_Z.png and scummvm_X_Y_Z.txt and we will create the thumbnails for you.


== How to submit screenshots ==
== How to submit screenshots ==
* Commit it to web module if you have write access. NOTE: Don't forget to add add binary format key (-kb)
** OR send it to _sev or any developer on #scummvm
* Remove game title from list on this page
** OR ask somebody with edit access to this wiki to remove it for you
** OR send a short note to -devel
* If you didn't perform some actions with screenshot file, for example you didn't pngcrush it or are unable to produce thumbnail, please, drop a note to -devel or write it next to your game title.
When we will have complete or near to complete set, I will rearrange all files, putting shots from same game in a row, though Fingolfin told me that he has plans to implement some kind of screenshot manager for the site. So that may change in future.
Ok, that's basically everything, here is the list of screenshots. Again, it may happen that not every listed platform has visual differences in output. If there are no differences just mention it.
== List of screenshots we need ==


This list may be not complete so if you know any additional visually distinguishable version just add it here or inform me. '''''sev'''''
* If you have write access to the web module in CVS, you can commit it directly. NOTE: Don't forget to add the binary format key (-kb)
 
* Alternatively, you can submit it via our [https://sourceforge.net/tracker/?func=add&group_id=37116&atid=418822 patch tracker]
We got all screenshots. But if you still have some suggestions feel free to contact sev.
* If you didn't perform some actions with screenshot file, for example you didn't pngcrush it or are unable to produce thumbnails, please mark your submission accordingly

Revision as of 17:26, 14 January 2006

Introduction

We try to have screenshots on our website for all games that we support. The purpose of this page is to describe how new screenshots are to be made. to ensure uniform overall quality. In particular, what scaler you should use, how files should be named etc.


List of screenshots we need

All screenshots up to date were contributed. Thanks all

We got all screenshots. But if you still have some suggestions feel free to contact sev.


How to make screenshots

Here are additional rules on how to make screenshots which were settled in last couple years. Of course any suggestions are welcome:

  • Check if this screenshot weren't made already.
    • If there is no visual difference between an already submitted screenshot and your game version, don't submit it.
  • ScummVM run
    • Pick some interesting scene to shot
    • 320x200 games should be run with HQ2x (Ctrl+Alt+3) mode with aspect correction (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image.
    • 640x480 games should be run with 1x scaler
    • On platforms which use SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.bmp inside the current directory.
    • Make sure your screenshot is 640x480 and was made with HQ2x scaler. Otherwise it won't be accepted.
  • Screenshot file details
    • Screenshots should not contain any window decorations.
    • The only supported file format is PNG with maximum compression.
    • Preferably run pngcrush, OptiPNG or advpng on it. If you don't, we'll have to do it later.
  • File name is bigscummvm_X_Y_Z.png where X is the category (0 = LucasArts, 1 = HE, 2 = other); Y is the subcategory (i.e. indicates which game), and finally Z is sequentially numbered.
    • Create a scummvm_X_Y_Z.txt containing the full game name and optionally provide the platform name in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga)"
    • If possible, use the mkthumb.sh script to produce thumbnail versions of your screenshots. If you don't have it or can't use it, then save in interlaced JPEG scaled down to 256 pixel width with quality 0.33. Optionally you can commit/submit only bigscummvm_X_Y_Z.png and scummvm_X_Y_Z.txt and we will create the thumbnails for you.

How to submit screenshots

  • If you have write access to the web module in CVS, you can commit it directly. NOTE: Don't forget to add the binary format key (-kb)
  • Alternatively, you can submit it via our patch tracker
  • If you didn't perform some actions with screenshot file, for example you didn't pngcrush it or are unable to produce thumbnails, please mark your submission accordingly