Difference between revisions of "Loom"

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{{GameDescription|
{{GameDescription|
name=LOOM|
name=Loom|
         image=http://www.scummvm.org/screenshots/lec/loom/scummvm_0_6_4.jpg|
         image=http://www.scummvm.org/screenshots/lec/loom/scummvm_0_6_4.jpg|
release=1990|
release=1990|
alternateNames=Loom|
alternateNames=|
developer=[[LucasArts|Lucasfilm Games]]|
publisher=[[LucasArts|Lucasfilm Games]]|
publisher=[[LucasArts|Lucasfilm Games]]|
developer=[[LucasArts|Lucasfilm Games]]|
platforms=Amiga, Amiga CDTV,<br />Atari ST, DOS<br />FM Towns, Macintosh,<br />PC Engine CD|
platforms=Amiga, Amiga CDTV,<br/>Atari ST, DOS<br/>FM-TOWNS, Macintosh<br/>PC Engine CD|
engine=[[SCUMM]]|
engine=[[SCUMM]]|
support=Since ScummVM 0.2.0|
support=Since ScummVM 0.2.0|
purchase=No
purchase=No
}}
}}
'''LOOM''' was the fourth game to use the [[SCUMM]] scripting language.  The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).   
'''Loom''' was the fourth game to use the [[SCUMM]] scripting language.  The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).   


==Game Variants==
==Game Variants==
The PC CD version of this was a "talkie version" presented in 256 colors, however unlike most talkie games the speech came from CDDA tracks on the CD.  Due to limitations in lip-syncing at the time, the PC-CD version did not include the scenes where the characters were presented in close-up shots.  The FM-Towns CD version was also presented in 256 colors, however it was not a talkie.  As a result, the close-up shots were present in the FM-Towns versions.
The DOS CD version of this was a "talkie version" presented in 256 colours, however unlike most talkie games the speech came from CDDA tracks on the CD.  Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots.  The FM Towns CD version was also presented in 256 colours, however it was not a talkie.  As a result, the close-up shots were present in the FM Towns versions.


The PC floppy EGA version contained only 16 colors.
The DOS floppy EGA version contained only 16 colours.


==Data Files==
==Data Files==
All of the files required for LOOM to run
All of the files required for Loom to run.


'''''Amiga, FM-TOWNS&#42;&#42;, Macintosh, PC EGA, PC Demo'''''
'''''Amiga, FM Towns, Macintosh, DOS EGA, DOS Demo'''''
*&#42;.LFL
*&#42;.LFL
'''''PC CD&#42;&#42;'''''
*CDDA tracks need to be ripped for the FM Towns version
 
'''''DOS CD&#42;&#42;'''''
*DISK01.LEC
*DISK01.LEC
*&#42;.LFL
*&#42;.LFL
*CDDA tracks need to be ripped


==Platform Compatibility==
==Platform Compatibility==
List of platforms where LOOM is known to work / not to work<br/>
List of platforms where Loom is known to work / not to work.<br />
Amiga, Atari ST, FM-TOWNS, Macintosh and PC versions supported by this target
Amiga, Atari ST, FM Towns, Macintosh and DOS versions supported by this target.




Line 64: Line 67:
|Status||% Completed
|Status||% Completed
|- style="background:#8cff60"
|- style="background:#8cff60"
|Game is completable<br/>-The Roland update from LucasArts is required for MIDI support in the EGA version<br/>- No music or sound effects in the Macintosh version<br/>- There is no support for the Macintosh interface<br/>- Fades are seemingly different in the FM-TOWNS version<br/>- Text palette sometimes incorrect in the FM-TOWNS version<br/>- Distaff occasionally pink in the FM-TOWNS version<br/>- Use boot parameter to choose difficulty in the FM-TOWNS version:<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ 0 practice (default)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ 1 standard<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ 2 expert<br/>- Kanji version requires the FM-TOWNS Font ROM||95%
|Game is completable<br />
- The Roland update from LucasArts is required for MIDI support in the EGA version<br />
- No music or sound effects in the Macintosh version<br />
- There is no support for the Macintosh interface<br />
- Fades are seemingly different in the FM Towns version<br />
- Text palette sometimes incorrect in the FM Towns version<br />
- Distaff occasionally pink in the FM Towns version<br />
- Use boot parameter to choose difficulty in the FM Towns version:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ 0 practice (default)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ 1 standard<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ 2 expert<br />
- Kanji version requires the FM Towns Font ROM||95%
|}
|}


Line 73: Line 87:
|Platform||Status||% Completed
|Platform||Status||% Completed
|- style="background:#8cff60"
|- style="background:#8cff60"
|Windows||Completable||95%
|[[Dreamcast]], [[Linux]], [[Mac OS X]], [[Windows]]||Completable||95%
|- style="background:#8cff60"
|Linux||Completable||95%
|- style="background:#8cff60"
|MacOS||Completable||95%
|- style="background:#8cff60"
|Dreamcast||Completable||95%
|}
|}


==External links==
==External links==
*[http://en.wikipedia.org/wiki/LOOM Wikipedia article on LOOM]
*[http://en.wikipedia.org/wiki/Loom_(video_game) Wikipedia article on Loom]
*[http://www.scummvm.org/screenshots.php?cat1=0&cat2=6&view=-1 Screenshots]
*[http://www.scummvm.org/screenshots.php?cat1=0&cat2=6&view=-1 Screenshots]


[[Category:SCUMM Games]]
[[Category:SCUMM Games]]

Revision as of 22:05, 5 July 2008

Loom
scummvm_0_6_4.jpg
First release 1990
Also known as
Developed by Lucasfilm Games
Published by Lucasfilm Games
Distributed by (unknown)
Platforms Amiga, Amiga CDTV,
Atari ST, DOS
FM Towns, Macintosh,
PC Engine CD
Resolution (unknown)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
No

Loom was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).

Game Variants

The DOS CD version of this was a "talkie version" presented in 256 colours, however unlike most talkie games the speech came from CDDA tracks on the CD. Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots. The FM Towns CD version was also presented in 256 colours, however it was not a talkie. As a result, the close-up shots were present in the FM Towns versions.

The DOS floppy EGA version contained only 16 colours.

Data Files

All of the files required for Loom to run.

Amiga, FM Towns, Macintosh, DOS EGA, DOS Demo

  • *.LFL
  • CDDA tracks need to be ripped for the FM Towns version

DOS CD**

  • DISK01.LEC
  • *.LFL
  • CDDA tracks need to be ripped

Platform Compatibility

List of platforms where Loom is known to work / not to work.
Amiga, Atari ST, FM Towns, Macintosh and DOS versions supported by this target.


Legend:

0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100

Loom General Compatibility

Status % Completed
Game is completable

- The Roland update from LucasArts is required for MIDI support in the EGA version
- No music or sound effects in the Macintosh version
- There is no support for the Macintosh interface
- Fades are seemingly different in the FM Towns version
- Text palette sometimes incorrect in the FM Towns version
- Distaff occasionally pink in the FM Towns version
- Use boot parameter to choose difficulty in the FM Towns version:
        + 0 practice (default)
        + 1 standard
        + 2 expert
- Kanji version requires the FM Towns Font ROM||95%

Loom Compatibility by Platform

Platform Status % Completed
Dreamcast, Linux, Mac OS X, Windows Completable 95%

External links