Difference between revisions of "ResidualVM/TODO"
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== General Work == | == General Work == | ||
* Cross platform GUI for debug input dialogs and path selection | * Cross platform GUI for debug input dialogs and path selection | ||
* Complete savegame system (Lua and iMuse done) | * Complete savegame system (Lua and iMuse done) | ||
* Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc) | * Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc) | ||
== Engine == | == Engine == | ||
* Fix last (hopefully) colormap and invisible object issues | * Fix last (hopefully) colormap and invisible object issues | ||
* Improved walkbox code | * Improved walkbox code | ||
* Implement FadeInChore/FadeOutChore | * Implement FadeInChore/FadeOutChore | ||
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* Proper light setup | * Proper light setup | ||
* Fix Font rendering - (almost done) | * Fix Font rendering - (almost done) | ||
* Fix a little glitch in TinyGL-based render (texture bug on Manny | * Fix a little glitch in TinyGL-based render (texture bug on Manny actor) it's know to work properly in msvc 2002 | ||
* Improve speed of TinyGL with 2d stuff by adding smart regions updates | * Improve speed of TinyGL with 2d stuff by adding smart regions updates | ||
* Add hardware zbuffer replacement using TinyGL as mix software and hardware | * Add hardware zbuffer replacement using TinyGL as mix software and hardware | ||
Line 25: | Line 23: | ||
== SMUSH == | == SMUSH == | ||
* Improve SMUSH looping support | * Improve SMUSH looping support | ||
* Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info. | * Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info. | ||
== Subtitles == | == Subtitles == | ||
* Display subtitles near the speaking character, with a reasonable line-width and wrapping. | * Display subtitles near the speaking character, with a reasonable line-width and wrapping. | ||
== aquadran's TODO (with priority) == | |||
* add emergency font support and fps display to tinygl renderer | |||
* fix Lua save/load to be portable | |||
* fix font positioning | |||
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer | |||
* try optimise main loop by less frequently calls of lua updates | |||
* fix color textures in some places | |||
* implement/fix (de)/allocation of resources and other things before save/load stuff | |||
* implement save/load for rest part of engine | |||
* optimise TinyGL by smart region updates | |||
* fix TinyGL texture glitch | |||
* fix shadow rendering when object/actor is behind of shadow plane | |||
* try calculate better zbuffer precisions for zbuffer bitmaps | |||
* do Grim finishable | |||
* do Grim demo playable and finishable | |||
* bugs fixing | |||
* engine cleanup | |||
* More ports/platforms stuff | |||
* preliminary engine changes for Monkey 4 |
Revision as of 08:25, 20 July 2008
General Work
- Cross platform GUI for debug input dialogs and path selection
- Complete savegame system (Lua and iMuse done)
- Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
Engine
- Fix last (hopefully) colormap and invisible object issues
- Improved walkbox code
- Implement FadeInChore/FadeOutChore
Display
- Proper light setup
- Fix Font rendering - (almost done)
- Fix a little glitch in TinyGL-based render (texture bug on Manny actor) it's know to work properly in msvc 2002
- Improve speed of TinyGL with 2d stuff by adding smart regions updates
- Add hardware zbuffer replacement using TinyGL as mix software and hardware
iMuse
- Finish sound panning in 3D position code
Lua
- Save/Load support needs to be rewritten in a more portable way.
SMUSH
- Improve SMUSH looping support
- Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
Subtitles
- Display subtitles near the speaking character, with a reasonable line-width and wrapping.
aquadran's TODO (with priority)
- add emergency font support and fps display to tinygl renderer
- fix Lua save/load to be portable
- fix font positioning
- add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
- try optimise main loop by less frequently calls of lua updates
- fix color textures in some places
- implement/fix (de)/allocation of resources and other things before save/load stuff
- implement save/load for rest part of engine
- optimise TinyGL by smart region updates
- fix TinyGL texture glitch
- fix shadow rendering when object/actor is behind of shadow plane
- try calculate better zbuffer precisions for zbuffer bitmaps
- do Grim finishable
- do Grim demo playable and finishable
- bugs fixing
- engine cleanup
- More ports/platforms stuff
- preliminary engine changes for Monkey 4