Difference between revisions of "ResidualVM/TODO"
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* fix font positioning | * fix font positioning | ||
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer | * add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer | ||
* rewrote whole resource part save/load stuff | * rewrote whole resource part before finishing save/load stuff | ||
* implement save/load for rest part of engine | * implement save/load for rest part of engine | ||
* optimise TinyGL by smart region updates | * optimise TinyGL by smart region updates |
Revision as of 09:23, 15 August 2008
General Work
- Cross platform GUI for debug input dialogs
- Complete savegame system (Lua and iMuse done)
Engine
- Fix last (hopefully) colormap and invisible object issues
- Improved walkbox code
- Implement FadeInChore/FadeOutChore
Display
- Proper light setup
- Fix Font rendering - (almost done)
- Fix a little glitch in TinyGL-based render (texture bug on Manny actor) it's know to work properly in msvc 2002
- Improve speed of TinyGL with 2d stuff by adding smart regions updates
- Add hardware zbuffer replacement using TinyGL as mix software and hardware
iMuse
- Finish sound panning in 3D position code
SMUSH
- Improve SMUSH looping support
- Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
Subtitles
- Display subtitles near the speaking character, with a reasonable line-width and wrapping.
aquadran's TODO (with priority)
- try optimise main loop by less frequently calls of lua updates
- fix color textures in some places
- fix font positioning
- add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
- rewrote whole resource part before finishing save/load stuff
- implement save/load for rest part of engine
- optimise TinyGL by smart region updates
- fix TinyGL texture glitch
- fix shadow rendering when object/actor is behind of shadow plane
- try calculate better zbuffer precisions for zbuffer bitmaps
- do Grim finishable
- do Grim demo playable and finishable
- bugs fixing
- engine cleanup
- More ports/platforms stuff
- preliminary engine changes for Monkey 4