Difference between revisions of "User:Buddha^"
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(Added TODO about adding saving of script names to Operation Stealth's savegames to ease debugging.) |
(Updated TODO.) |
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=== Main ToDo items === | === Main ToDo items === | ||
* Revamp Cine's rendering classes (FWRenderer and OSRenderer) | |||
** Palette handling could possibly be combined between FW and OS | |||
** Collision page should map to 9th background in OS but it currently doesn't | |||
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence | |||
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]] | * Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]] | ||
* Fix [[AGI|AGI]] related bugs | * Fix [[AGI|AGI]] related bugs |
Revision as of 21:43, 12 November 2008
Buddha^ | ||
---|---|---|
Name | Kari Salminen | |
Team Member since | 2007-04-12 | |
Working on | AGI and Cine engines | |
Personal webpage/BLOG | blog | |
buddha AT scummvm DOT org |
Google Summer of Code 2008
I'll be working on the Cine engine to add support for Operation Stealth.
Google Summer of Code 2007
During summer of 2007 I participated in the Google Summer of Code and worked on ScummVM's AGI engine.
ToDo
Main ToDo items
- Revamp Cine's rendering classes (FWRenderer and OSRenderer)
- Palette handling could possibly be combined between FW and OS
- Collision page should map to 9th background in OS but it currently doesn't
- This is actually why the doors aren't revolving in OS's labyrinth arcade sequence
- Add support for Operation Stealth to the Cine engine
- Fix AGI related bugs
- Finish Apple IIGS sound support for the AGI engine
- Add support for loading .INI files to the AGI engine (FR #1881179)
- Add support for more than 10 savegames to the Cine engine
Minor ToDo items
- Update info on AGI datafiles to include Apple IIGS related files etc
- Disable CGA rendering for AGI256 and AGI256-2 games
- Add priority drawing for cels in AGI256 and AGI256-2 mode
- Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
- Add 'restart game' functionality to the Cine engine
- Add saving of script names to Operation Stealth's savegames to ease debugging