Difference between revisions of "The 7th Guest"
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'''The 7th Guest''' was the first game to be released by [[Trilobyte]], and the first to use the [[Groovie]] engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there. | |||
==Releases== | ==Releases== |
Revision as of 13:41, 21 November 2008
The 7th Guest | ||
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No Screenshot Available | ||
First release | 1993 | |
Also known as | T7G | |
Developed by | Trilobyte | |
Published by | Virgin | |
Distributed by | (unknown) | |
Platforms | DOS, Macintosh, CD-i | |
Resolution | (unknown) | |
Engine | Groovie | |
Support | Not officially supported. A WIP engine is available in our SVN repository | |
Available for Purchase |
No |
The 7th Guest was the first game to be released by Trilobyte, and the first to use the Groovie engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there.
Releases
- We've been mainly working with the DOS version, so that's the best supported one.
- The CD-i release seems to be done using a Philips' custom engine (it doesn't use the Groovie engine for sure), so we won't be able to support it in ScummVM.